Drake
Element Member List

This is the complete list of members for Element, including all inherited members.

AddToCollisionClique(int clique_id)Element
CanCollideWith(const Element *other) const Element
clone() const overrideElementvirtual
collision_cliques() const Element
Element()Element
Element(const DrakeShapes::Geometry &geometry, const Eigen::Isometry3d &T_element_to_local=Eigen::Isometry3d::Identity())Element
Element(const Eigen::Isometry3d &T_element_to_local, const RigidBody< double > *body)Element
Element(const DrakeShapes::Geometry &geometry, const Eigen::Isometry3d &T_element_to_local, const RigidBody< double > *body)Element
DrakeShapes::Element::Element(const Geometry &geometry_in)Elementinlineexplicit
DrakeShapes::Element::Element(const Eigen::Isometry3d &T_element_to_local_in)Elementinlineexplicit
DrakeShapes::Element::Element(const Element &)Elementprotected
DrakeShapes::Element::Element(Element &&)=deleteElementprotected
geometryElementprotected
get_body() const Element
get_collision_filter_group() const Elementinline
get_collision_filter_ignores() const Elementinline
get_num_cliques() const Element
getGeometry() const Element
getId() const Element
getLocalTransform() const Element
getShape() const Element
getTerrainContactPoints(Eigen::Matrix3Xd &points) const Element
getWorldTransform() const Element
hasGeometry() const Element
is_anchored() const Elementinline
operator<<(std::ostream &, const Element &)Elementfriend
DrakeShapes::Element::operator=(const Element &)=deleteElementprotected
DrakeShapes::Element::operator=(Element &&)=deleteElementprotected
set_anchored()Elementinline
set_body(const RigidBody< double > *body)Element
set_collision_filter(const bitmask &group, const bitmask &ignores)Element
setGeometry(const Geometry &geometry)Element
SetLocalTransform(const Eigen::Isometry3d &T_element_to_local)Element
setWorldTransform(const Eigen::Isometry3d &T_elem_to_world)Elementprotected
T_element_to_localElementprotected
T_element_to_worldElementprotected
updateWorldTransform(const Eigen::Isometry3d &T_local_to_world)Element
~Element() overrideElementinlinevirtual