Frequently Asked Questions

Why Does Build Fail with “this rule is missing dependency declarations” on macOS?

Symptom: After upgrading Xcode on macOS, you encounter an error similar to the following:

$ bazel build ...
ERROR: /private/var/tmp/_bazel_liang/6afb2531e78184cc48f3db789230c79d/
external/libbot/BUILD.bazel:59:1: undeclared inclusion(s) in rule
this rule is missing dependency declarations for the following files
included by 'external/libbot/bot2-lcm-utils/src/tunnel/ldpc/getopt.cpp':

Solution: Install Xcode’s command-line tools and reset the tools’ path to be the default. To install Xcode’s command-line tools:

$ xcode-select --install

Once installed, you should have bin/, include/, lib/, and libexec/ directories within /Library/Developer/CommandLineTools/usr/.

Check the Xcode command line tools’ path:

$ xcode-select -p

Drake’s Bazel-based build system is currently hard-coded to assume the Xcode command line tools are in the default location of /Applications/ If the path is not the default, reset it to be the default by executing the following command:

$ sudo xcode-select --reset

Why doesn’t Drake Visualizer work in VMWare Fusion or Workstation?

Symptom: The simulation runs and the visualization window appears, but no objects are actually drawn. This appeared to be due to display drivers and/or non support of hardware-accelerated rendering. To address this, go to Virtual Machine Settings, and check the Accelerate 3D Graphics box under Display settings; now the simulations draw properly.

Why do OpenGL-based VTK targets run with bazel test sometimes fail on Linux?

Symptom: While the binary works with bazel run, when you run a test using bazel test, such as:

$ bazel test //drake/systems/sensors:rgbd_camera_test

you encounter a slew of errors from VTK / OpenGL:

ERROR: In /vtk/Rendering/OpenGL2/vtkXOpenGLRenderWindow.cxx, line 820
vtkXOpenGLRenderWindow (0x55880715b760): failed to create offscreen window

ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 816
vtkXOpenGLRenderWindow (0x55880715b760): GLEW could not be initialized.

ERROR: In /vtk/Rendering/OpenGL2/vtkShaderProgram.cxx, line 453
vtkShaderProgram (0x5588071d5aa0): Shader object was not initialized, cannot attach it.

ERROR: In /vtk/Rendering/OpenGL2/vtkOpenGLRenderWindow.cxx, line 1858
vtkXOpenGLRenderWindow (0x55880715b760): Hardware does not support the number of textures defined.

Solution: The best workaround is to first mark the test as as local in the BUILD file, either with local = 1, or tags = [.., "local"],. Doing so will make the specific target run without sandboxing, such that it has an environment similar to that of bazel run.

As an example, in drake/systems/sensors/BUILD:

    name = "rgbd_camera_test",
    # ...
    local = 1,
    # ...

If this does not work, then try running the test in Bazel without sandboxing:

$ bazel test --spawn_strategy=standalone //drake/systems/sensors:rgbd_camera_test

Please note that you can possibly add --spawn_strategy=standalone to your ~/.bazelrc, but be aware that this means your development machine may have a different environment than other development machines when running the test.