This is the complete list of members for GeometryState< T >, including all inherited members.
| AddRenderer(std::string name, std::shared_ptr< render::RenderEngine > renderer) | GeometryState< T > | |
| ApplyProximityDefaults(const DefaultProximityProperties &defaults) | GeometryState< T > | |
| ApplyProximityDefaults(const DefaultProximityProperties &defaults, GeometryId geometry_id) | GeometryState< T > | |
| AssignRole(SourceId source_id, GeometryId geometry_id, ProximityProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
| AssignRole(SourceId source_id, GeometryId geometry_id, PerceptionProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
| AssignRole(SourceId source_id, GeometryId geometry_id, IllustrationProperties properties, RoleAssign assign=RoleAssign::kNew) | GeometryState< T > | |
| BelongsToSource(FrameId frame_id, SourceId source_id) const | GeometryState< T > | |
| BelongsToSource(GeometryId geometry_id, SourceId source_id) const | GeometryState< T > | |
| ChangeShape(SourceId source_id, GeometryId geometry_id, const Shape &shape, std::optional< math::RigidTransform< double >> X_FG) | GeometryState< T > | |
| collision_filter_manager() | GeometryState< T > | |
| CollisionFiltered(GeometryId id1, GeometryId id2) const | GeometryState< T > | |
| ComputeAabbInWorld(GeometryId geometry_id) const | GeometryState< T > | |
| ComputeContactSurfaces(HydroelasticContactRepresentation representation) const | GeometryState< T > | |
| ComputeContactSurfacesWithFallback(HydroelasticContactRepresentation representation, std::vector< ContactSurface< T >> *surfaces, std::vector< PenetrationAsPointPair< T >> *point_pairs) const | GeometryState< T > | |
| ComputeDeformableContact(internal::DeformableContact< T > *deformable_contact) const | GeometryState< T > | |
| ComputeObbInWorld(GeometryId geometry_id) const | GeometryState< T > | |
| ComputePointPairPenetration() const | GeometryState< T > | |
| ComputeSignedDistanceGeometryToPoint(const Vector3< T > &p_WQ, const GeometrySet &geometries) const | GeometryState< T > | |
| ComputeSignedDistancePairClosestPoints(GeometryId id_A, GeometryId id_B) const | GeometryState< T > | |
| ComputeSignedDistancePairwiseClosestPoints(double max_distance) const | GeometryState< T > | |
| ComputeSignedDistanceToPoint(const Vector3< T > &p_WQ, double threshold) const | GeometryState< T > | |
| FindCollisionCandidates() const | GeometryState< T > | |
| FrameIdRange typedef | GeometryState< T > | |
| FramesForSource(SourceId source_id) const | GeometryState< T > | |
| geometry_version() const | GeometryState< T > | |
| GeometryState class | GeometryState< T > | friend |
| GeometryState(const GeometryState &)=default | GeometryState< T > | |
| GeometryState(GeometryState &&)=default | GeometryState< T > | |
| GeometryState() | GeometryState< T > | |
| GeometryStateTester class | GeometryState< T > | friend |
| get_configurations_in_world(GeometryId geometry_id) const | GeometryState< T > | |
| get_frame_ids() const | GeometryState< T > | |
| get_num_frames() const | GeometryState< T > | |
| get_num_geometries() const | GeometryState< T > | |
| get_num_sources() const | GeometryState< T > | |
| get_pose_in_parent(FrameId frame_id) const | GeometryState< T > | |
| get_pose_in_world(FrameId frame_id) const | GeometryState< T > | |
| get_pose_in_world(GeometryId geometry_id) const | GeometryState< T > | |
| GetAllDeformableGeometryIds() const | GeometryState< T > | |
| GetAllGeometryIds(std::optional< Role > role) const | GeometryState< T > | |
| GetAllSourceIds() const | GeometryState< T > | |
| GetCollisionCandidates() const | GeometryState< T > | |
| GetConvexHull(GeometryId id) const | GeometryState< T > | |
| GetDrivenMeshConfigurationsInWorld(GeometryId geometry_id, Role role) const | GeometryState< T > | |
| GetDrivenRenderMeshes(GeometryId id, Role role) const | GeometryState< T > | |
| GetFrameGroup(FrameId frame_id) const | GeometryState< T > | |
| GetFrameId(GeometryId geometry_id) const | GeometryState< T > | |
| GetGeometries(FrameId frame_id, std::optional< Role > role) const | GeometryState< T > | |
| GetGeometryIdByName(FrameId frame_id, Role role, const std::string &name) const | GeometryState< T > | |
| GetGeometryIds(const GeometrySet &geometry_set, std::optional< Role > role) const | GeometryState< T > | |
| GetIllustrationProperties(GeometryId id) const | GeometryState< T > | |
| GetName(SourceId id) const | GeometryState< T > | |
| GetName(FrameId frame_id) const | GeometryState< T > | |
| GetName(GeometryId geometry_id) const | GeometryState< T > | |
| GetObbInGeometryFrame(GeometryId id) const | GeometryState< T > | |
| GetOwningSourceName(FrameId id) const | GeometryState< T > | |
| GetOwningSourceName(GeometryId id) const | GeometryState< T > | |
| GetParentFrame(FrameId frame_id) const | GeometryState< T > | |
| GetPerceptionProperties(GeometryId id) const | GeometryState< T > | |
| GetPoseInFrame(GeometryId geometry_id) const | GeometryState< T > | |
| GetProximityProperties(GeometryId id) const | GeometryState< T > | |
| GetReferenceMesh(GeometryId id) const | GeometryState< T > | |
| GetRenderEngineByName(const std::string &name) const | GeometryState< T > | |
| GetShape(GeometryId id) const | GeometryState< T > | |
| HasCollisions() const | GeometryState< T > | |
| HasRenderer(const std::string &name) const | GeometryState< T > | |
| IsDeformableGeometry(GeometryId id) const | GeometryState< T > | |
| IsValidGeometryName(FrameId frame_id, Role role, const std::string &candidate_name) const | GeometryState< T > | |
| maybe_get_hydroelastic_mesh(GeometryId geometry_id) const | GeometryState< T > | |
| NumAnchoredGeometries() const | GeometryState< T > | |
| NumDeformableGeometries() const | GeometryState< T > | |
| NumDeformableGeometriesWithRole(Role role) const | GeometryState< T > | |
| NumDynamicGeometries() const | GeometryState< T > | |
| NumDynamicNonDeformableGeometries() const | GeometryState< T > | |
| NumFramesForSource(SourceId source_id) const | GeometryState< T > | |
| NumGeometriesForFrame(FrameId frame_id) const | GeometryState< T > | |
| NumGeometriesForFrameWithRole(FrameId frame_id, Role role) const | GeometryState< T > | |
| NumGeometriesWithRole(Role role) const | GeometryState< T > | |
| NumGeometriesWithRole(FrameId frame_id, Role role) const | GeometryState< T > | |
| operator=(const GeometryState &)=default | GeometryState< T > | |
| operator=(GeometryState &&)=default | GeometryState< T > | |
| operator=(const GeometryState< double > &other) | GeometryState< T > | |
| RegisterAnchoredGeometry(SourceId source_id, std::unique_ptr< GeometryInstance > geometry) | GeometryState< T > | |
| RegisterDeformableGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry, double resolution_hint) | GeometryState< T > | |
| RegisteredRendererNames() const | GeometryState< T > | |
| RegisterFrame(SourceId source_id, const GeometryFrame &frame) | GeometryState< T > | |
| RegisterFrame(SourceId source_id, FrameId parent_id, const GeometryFrame &frame) | GeometryState< T > | |
| RegisterGeometry(SourceId source_id, FrameId frame_id, std::unique_ptr< GeometryInstance > geometry) | GeometryState< T > | |
| RegisterNewSource(const std::string &name="") | GeometryState< T > | |
| RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, FrameId frame_id) | GeometryState< T > | |
| RemoveFromRenderer(const std::string &renderer_name, SourceId source_id, GeometryId geometry_id) | GeometryState< T > | |
| RemoveGeometry(SourceId source_id, GeometryId geometry_id) | GeometryState< T > | |
| RemoveRenderer(const std::string &name) | GeometryState< T > | |
| RemoveRole(SourceId source_id, FrameId frame_id, Role role) | GeometryState< T > | |
| RemoveRole(SourceId source_id, GeometryId geometry_id, Role role) | GeometryState< T > | |
| RenameFrame(FrameId frame_id, const std::string &name) | GeometryState< T > | |
| RenameGeometry(GeometryId geometry_id, const std::string &name) | GeometryState< T > | |
| RenderColorImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageRgba8U *color_image_out) const | GeometryState< T > | |
| RenderDepthImage(const render::DepthRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageDepth32F *depth_image_out) const | GeometryState< T > | |
| RendererCount() const | GeometryState< T > | |
| RenderLabelImage(const render::ColorRenderCamera &camera, FrameId parent_frame, const math::RigidTransformd &X_PC, systems::sensors::ImageLabel16I *label_image_out) const | GeometryState< T > | |
| SceneGraph< T > class | GeometryState< T > | friend |
| SourceIsRegistered(SourceId source_id) const | GeometryState< T > | |
| ToAutoDiffXd() const | GeometryState< T > |