Modules | |
SceneGraph, SceneGraphInspector, QueryObject | |
SceneGraph serves as the nexus for all geometry (and geometry-based operations) in a Diagram. | |
Geometry Queries and Roles | |
Geometry roles help define how a real-world object is modeled in Drake. | |
Proximity Queries | |
Proximity queries span a range of types, including: | |
Rendering Engines | |
Rendering engines are used to enable simulation of the perception stack. | |
Supported file formats | |
Drake offers a number of primitive types for representing objects' extents in space. | |
Geometry Optimization | |
Provides an abstraction for reasoning about geometry in optimization problems, and using optimization problems to solve geometry problems. | |