Modules | |
| SceneGraph, SceneGraphInspector, QueryObject | |
| SceneGraph serves as the nexus for all geometry (and geometry-based operations) in a Diagram. | |
| Geometry Queries and Roles | |
| Geometry roles help define how a real-world object is modeled in Drake. | |
| Proximity Queries | |
| Proximity queries span a range of types, including: | |
| Rendering Engines | |
| Rendering engines are used to enable simulation of the perception stack. | |
| Supported file formats | |
| Drake offers a number of primitive types for representing objects' extents in space. | |
| Geometry Optimization | |
| Provides an abstraction for reasoning about geometry in optimization problems, and using optimization problems to solve geometry problems. | |