#include <memory>
#include <optional>
#include <string>
#include <utility>
#include "drake/common/default_scalars.h"
#include "drake/common/drake_throw.h"
#include "drake/common/fmt.h"
#include "drake/common/value.h"
#include "drake/systems/framework/context_base.h"
#include "drake/systems/framework/parameters.h"
#include "drake/systems/framework/state.h"
Classes | |
class | Context< T > |
Context is an abstract class template that represents all the typed values that are used in a System's computations: time, numeric-valued input ports, numerical state, and numerical parameters. More... | |
Namespaces | |
drake | |
drake::systems | |
Functions | |
template<typename T > | |
std::ostream & | operator<< (std::ostream &os, const Context< T > &context) |
DRAKE_DECLARE_CLASS_TEMPLATE_INSTANTIATIONS_ON_DEFAULT_SCALARS (class ::drake::systems::Context) | |
DRAKE_DECLARE_CLASS_TEMPLATE_INSTANTIATIONS_ON_DEFAULT_SCALARS | ( | class ::drake::systems::Context | ) |