template<typename T>
class drake::multibody::MultibodyForces< T >
A class to hold a set of forces applied to a MultibodyTree system.
Forces can include generalized forces as well as body spatial forces. MultibodyPlant::CalcGeneralizedForces() can be used to compute the total generalized force, combining generalized_forces() and body_forces().
- Template Parameters
-
#include <drake/multibody/tree/multibody_forces.h>
◆ MultibodyForces() [1/5]
◆ MultibodyForces() [2/5]
◆ MultibodyForces() [3/5]
Constructs a force object to store a set of forces to be applied to the multibody model for plant
.
Forces are initialized to zero, meaning no forces are applied. plant
must have been already finalized with MultibodyPlant::Finalize() or this constructor will abort.
◆ MultibodyForces() [4/5]
(Advanced) Tree overload.
◆ MultibodyForces() [5/5]
Number of bodies and number of generalized velocities overload.
This constructor is useful for constructing the MultibodyForces structure before a MultibodyPlant has been constructed.
◆ ~MultibodyForces()
◆ AddInForces()
Adds into this
the force contribution stored in addend
.
◆ body_forces()
(Advanced) Returns a constant reference to the vector of spatial body forces F_BBo_W
on each body B in the model, at the body's frame origin Bo
, expressed in the world frame W.
- Note
- Entries are ordered by MobodIndex.
◆ CheckHasRightSizeForModel() [1/2]
bool CheckHasRightSizeForModel |
( |
const internal::MultibodyTreeSystem< T > & |
plant | ) |
const |
Utility that checks that the forces stored by this
object have the proper sizes to represent the set of forces for the given plant
.
- Returns
- true if
this
forces object has the proper sizes for the given plant
.
◆ CheckHasRightSizeForModel() [2/2]
bool CheckHasRightSizeForModel |
( |
const internal::MultibodyTree< T > & |
model | ) |
const |
(Advanced) Tree overload.
◆ generalized_forces()
const VectorX<T>& generalized_forces |
( |
| ) |
const |
(Advanced) Returns a constant reference to the vector of generalized forces stored by this
forces object.
◆ mutable_body_forces()
◆ mutable_generalized_forces()
VectorX<T>& mutable_generalized_forces |
( |
| ) |
|
◆ num_bodies()
Returns the number of bodies for which this
force object applies.
Determined at construction from the given model MultibodyTree object.
◆ num_velocities()
int num_velocities |
( |
| ) |
const |
Returns the number of generalized velocities for the model to which these forces apply.
The number of generalized forces in a multibody model always equals the number of generalized velocities. Determined at construction from the given model MultibodyTree object.
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetZero()
Sets this
to store zero forces (no applied forces).
The documentation for this class was generated from the following file: