Variables | |
constexpr char | kDepthVS [] |
A vertex shader program for rendering depth images, which computes vertices and normals for the fragment shader program coming after. More... | |
constexpr char | kDepthFS [] |
A fragment shader program for rendering depth images, which computes depth values for each pixel in depth images, converts them to be in range [0, 1] and packs those values to three color channels. More... | |
constexpr char kDepthFS[] |
A fragment shader program for rendering depth images, which computes depth values for each pixel in depth images, converts them to be in range [0, 1] and packs those values to three color channels.
In other words, we encode a depth image into a color image and output the color image. For the detail of packing algorithm, please refer to: https://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ Note that we are only using three channels instead of four channels to express a float value. This differs from the example code in the link above. The reason is that we need to set one to alpha channel so that the rendered "image" will be opaque. Otherwise, we will have different colors from what we output here, thus expect, in the end.
constexpr char kDepthVS[] |
A vertex shader program for rendering depth images, which computes vertices and normals for the fragment shader program coming after.