Rotation constructed from a fixed axis and an angle.
#include <drake/common/schema/rotation.h>
Public Member Functions | |
AngleAxis ()=default | |
template<typename Archive > | |
void | Serialize (Archive *a) |
Implements CopyConstructible, CopyAssignable, MoveConstructible, MoveAssignable | |
AngleAxis (const AngleAxis &)=default | |
AngleAxis & | operator= (const AngleAxis &)=default |
AngleAxis (AngleAxis &&)=default | |
AngleAxis & | operator= (AngleAxis &&)=default |
Public Attributes | |
DistributionVariant | angle_deg |
DistributionVectorVariant< 3 > | axis {Eigen::Vector3d::UnitZ()} |
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default |
void Serialize | ( | Archive * | a | ) |
DistributionVariant angle_deg |
DistributionVectorVariant<3> axis {Eigen::Vector3d::UnitZ()} |