Rotation constructed from a fixed axis and an angle.
#include <drake/common/schema/rotation.h>
Public Member Functions | |
| AngleAxis ()=default | |
| template<typename Archive > | |
| void | Serialize (Archive *a) |
Implements CopyConstructible, CopyAssignable, MoveConstructible, MoveAssignable | |
| AngleAxis (const AngleAxis &)=default | |
| AngleAxis & | operator= (const AngleAxis &)=default |
| AngleAxis (AngleAxis &&)=default | |
| AngleAxis & | operator= (AngleAxis &&)=default |
Public Attributes | |
| DistributionVariant | angle_deg |
| DistributionVectorVariant< 3 > | axis {Eigen::Vector3d::UnitZ()} |
|
default |
| void Serialize | ( | Archive * | a | ) |
| DistributionVariant angle_deg |
| DistributionVectorVariant<3> axis {Eigen::Vector3d::UnitZ()} |