Provides an interface to Meshcat (https://github.com/meshcat-dev/meshcat).
Each instance of this class spawns a thread which runs an http/websocket server. Users can navigate their browser to the hosted URL to visualize the Meshcat scene. Note that, unlike many visualizers, one cannot open the visualizer until this server is running.
https://github.com/meshcat-dev/meshcat#api provides a nice introduction to the websocket API that we wrap with this class. One of the core concepts is the "scene tree" – a directory-like structure of objects, transforms, and properties. The scene tree is viewable in the browser by clicking on "Open Controls" in the top right corner.
Elements of the tree are referenced programmatically by a "/"-delimited string indicating the object's path in the scene tree. An object at path "/foo/bar" is a child of an object at path "/foo", so setting the transform of (or deleting) "/foo" will also affect its children.
The string path arguments to the methods in this class use the following semantics:
The root directory contains a number of elements that are set up automatically in the browser. These include "/Background", "/Lights", "/Grid", and "/Cameras". To find more details please see the meshcat documentation and the three.js documentation .
For convenience, Meshcat fosters a work flow in which all user-created objects created in Drake are contained in the "/drake" folder. Objects added with a relative path are placed in the "/drake" folder for you. The benefits are:
Meshcat has an experimental AR/VR option (using WebXR). It can be enabled through url parameters. For example, for a meshcat url http://localhost:7000
, the following will enable the VR mode:
http://localhost:7000?webxr=vr
To to use augmented reality (where the meshcat background is replaced with your device's camera image), use:
http://localhost:7000?webxr=ar
If augmented reality is not available, it will fallback to VR mode.
Some notes on using the AR/VR modes:
controller=on
as in http://localhost:7000?webxr=vr&controller=on
.If you do not have AR/VR hardware, you can use an emulator in your browser to experiment with the mode. Use an browser plugin like WebXR API Emulator (i.e., for Chrome or Firefox).
The AR/VR mode is not currently supported in offline mode (i.e., when saving as StaticHtml()).
See MeshcatParams for options to control the hostname and port to bind to.
See DRAKE_ALLOW_NETWORK for an environment variable option to deny Meshcat entirely.
#include <drake/geometry/meshcat.h>
Classes | |
struct | Gamepad |
Status of a gamepad obtained from the Meshcat javascript client. More... | |
struct | OrthographicCamera |
Properties for an orthographic camera in three.js: https://threejs.org/docs/#api/en/cameras/OrthographicCamera. More... | |
struct | PerspectiveCamera |
Properties for a perspective camera in three.js: https://threejs.org/docs/#api/en/cameras/PerspectiveCamera. More... | |
Public Types | |
enum | SideOfFaceToRender { kFrontSide = 0, kBackSide = 1, kDoubleSide = 2 } |
Public Member Functions | |
Meshcat (std::optional< int > port=std::nullopt) | |
Constructs the Meshcat instance on port . More... | |
Meshcat (const MeshcatParams ¶ms) | |
Constructs the Meshcat instance using the given params . More... | |
~Meshcat () | |
std::string | web_url () const |
Returns the hosted http URL. More... | |
int | port () const |
Returns the port on localhost listening for http connections. More... | |
std::string | ws_url () const |
(Advanced) Returns the ws:// URL for direct connection to the websocket interface. More... | |
int | GetNumActiveConnections () const |
(Advanced) Returns the number of currently-open websocket connections. More... | |
void | Flush () const |
Blocks the calling thread until all buffered data in the websocket thread has been sent to any connected clients. More... | |
void | SetObject (std::string_view path, const Shape &shape, const Rgba &rgba=Rgba(.9,.9,.9, 1.)) |
Sets the 3D object at a given path in the scene tree. More... | |
void | SetObject (std::string_view path, const perception::PointCloud &point_cloud, double point_size=0.001, const Rgba &rgba=Rgba(.9,.9,.9, 1.)) |
Sets the "object" at a given path in the scene tree to be point_cloud . More... | |
void | SetObject (std::string_view path, const TriangleSurfaceMesh< double > &mesh, const Rgba &rgba=Rgba(0.1, 0.1, 0.1, 1.0), bool wireframe=false, double wireframe_line_width=1.0, SideOfFaceToRender side=kDoubleSide) |
Sets the "object" at path in the scene tree to a TriangleSurfaceMesh. More... | |
void | SetLine (std::string_view path, const Eigen::Ref< const Eigen::Matrix3Xd > &vertices, double line_width=1.0, const Rgba &rgba=Rgba(0.1, 0.1, 0.1, 1.0)) |
Sets the "object" at path in the scene tree to a piecewise-linear interpolation between the vertices . More... | |
void | SetLineSegments (std::string_view path, const Eigen::Ref< const Eigen::Matrix3Xd > &start, const Eigen::Ref< const Eigen::Matrix3Xd > &end, double line_width=1.0, const Rgba &rgba=Rgba(0.1, 0.1, 0.1, 1.0)) |
Sets the "object" at path in the scene tree to a number of line segments. More... | |
void | SetTriangleMesh (std::string_view path, const Eigen::Ref< const Eigen::Matrix3Xd > &vertices, const Eigen::Ref< const Eigen::Matrix3Xi > &faces, const Rgba &rgba=Rgba(0.1, 0.1, 0.1, 1.0), bool wireframe=false, double wireframe_line_width=1.0, SideOfFaceToRender side=kDoubleSide) |
Sets the "object" at path in the scene tree to a triangular mesh. More... | |
void | SetTriangleColorMesh (std::string_view path, const Eigen::Ref< const Eigen::Matrix3Xd > &vertices, const Eigen::Ref< const Eigen::Matrix3Xi > &faces, const Eigen::Ref< const Eigen::Matrix3Xd > &colors, bool wireframe=false, double wireframe_line_width=1.0, SideOfFaceToRender side=kDoubleSide) |
Sets the "object" at path in the scene tree to a triangular mesh with per-vertex coloring. More... | |
void | PlotSurface (std::string_view path, const Eigen::Ref< const Eigen::MatrixXd > &X, const Eigen::Ref< const Eigen::MatrixXd > &Y, const Eigen::Ref< const Eigen::MatrixXd > &Z, const Rgba &rgba=Rgba(0.1, 0.1, 0.9, 1.0), bool wireframe=false, double wireframe_line_width=1.0) |
Sets the "object" at path to be a triangle surface mesh representing a 3D surface, via an API that roughly follows matplotlib's plot_surface() method. More... | |
void | SetCamera (PerspectiveCamera camera, std::string path="/Cameras/default/rotated") |
Sets the Meshcat object on path to a perspective camera. More... | |
void | SetCamera (OrthographicCamera camera, std::string path="/Cameras/default/rotated") |
Sets the Meshcat object on path to an orthographic camera. More... | |
void | Set2dRenderMode (const math::RigidTransformd &X_WC=math::RigidTransformd(Eigen::Vector3d{0, -1, 0}), double xmin=-1, double xmax=1, double ymin=-1, double ymax=1) |
Applies a number of settings to make Meshcat act as a 2D renderer. More... | |
void | ResetRenderMode () |
Resets the default camera, camera target, background, grid lines, and axes to their default settings. More... | |
void | SetCameraTarget (const Eigen::Vector3d &target_in_world) |
Positions the camera's view target point T to the location in target_in_world (p_WT ). More... | |
void | SetCameraPose (const Eigen::Vector3d &camera_in_world, const Eigen::Vector3d &target_in_world) |
A convenience function for positioning the camera and its view target in the world frame. More... | |
std::optional< math::RigidTransformd > | GetTrackedCameraPose () const |
Returns the most recently received camera pose. More... | |
void | SetTransform (std::string_view path, const math::RigidTransformd &X_ParentPath, std::optional< double > time_in_recording=std::nullopt) |
Set the RigidTransform for a given path in the scene tree relative to its parent path. More... | |
void | SetTransform (std::string_view path, const Eigen::Ref< const Eigen::Matrix4d > &matrix) |
Set the homogeneous transform for a given path in the scene tree relative to its parent path. More... | |
void | Delete (std::string_view path="") |
Deletes the object at the given path as well as all of its children. More... | |
void | SetProperty (std::string_view path, std::string property, bool value, std::optional< double > time_in_recording=std::nullopt) |
Sets a single named property of the object at the given path. More... | |
void | SetProperty (std::string_view path, std::string property, double value, std::optional< double > time_in_recording=std::nullopt) |
Sets a single named property of the object at the given path. More... | |
void | SetProperty (std::string_view path, std::string property, const std::vector< double > &value, std::optional< double > time_in_recording=std::nullopt) |
Sets a single named property of the object at the given path. More... | |
void | SetEnvironmentMap (const std::filesystem::path &image_path) |
Sets the environment texture. More... | |
void | SetAnimation (const MeshcatAnimation &animation) |
Sets the MeshcatAnimation, which creates a slider interface element to play/pause/rewind through a series of animation frames in the visualizer. More... | |
std::string | StaticHtml () |
Returns an HTML string that can be saved to a file for a snapshot of the visualizer and its contents. More... | |
void | StartRecording (double frames_per_second=64.0, bool set_visualizations_while_recording=true) |
Sets a flag indicating that subsequent calls to SetTransform and SetProperty should also be "recorded" into a MeshcatAnimation when their optional time_in_recording argument is supplied. More... | |
void | StopRecording () |
Sets a flag to pause/stop recording. More... | |
void | PublishRecording () |
Sends the recording to Meshcat as an animation. More... | |
void | DeleteRecording () |
Deletes the current animation holding the recorded frames. More... | |
const MeshcatAnimation & | get_recording () const |
Returns a const reference to this Meshcat's MeshcatAnimation object. More... | |
MeshcatAnimation & | get_mutable_recording () |
Returns a mutable reference to this Meshcat's MeshcatAnimation object. More... | |
bool | HasPath (std::string_view path) const |
std::string | GetPackedObject (std::string_view path) const |
std::string | GetPackedTransform (std::string_view path) const |
std::string | GetPackedProperty (std::string_view path, std::string property) const |
Does not allow copy, move, or assignment | |
Meshcat (const Meshcat &)=delete | |
Meshcat & | operator= (const Meshcat &)=delete |
Meshcat (Meshcat &&)=delete | |
Meshcat & | operator= (Meshcat &&)=delete |
void | SetSimulationTime (double sim_time) |
@group Realtime Rate Reporting More... | |
double | GetSimulationTime () const |
Gets the last time value passed to SetSimulationTime(). More... | |
void | SetRealtimeRate (double rate) |
Immediately broadcasts the given realtime rate to all connected clients. More... | |
double | GetRealtimeRate () const |
Gets the realtime rate that was last broadcast by this instance (typically, the value displayed in the meshcat visualizer stats chart). More... | |
Meshcat Controls | |
Meshcat "Controls" are user interface elements in the browser. These currently include buttons and sliders.
| |
void | AddButton (std::string name, std::string keycode="") |
Adds a button with the label name to the meshcat browser controls GUI. More... | |
int | GetButtonClicks (std::string_view name) const |
Returns the number of times the button name has been clicked in the GUI, from the time that it was added to this . More... | |
bool | DeleteButton (std::string name, bool strict=true) |
Removes the button name from the GUI. More... | |
void | AddSlider (std::string name, double min, double max, double step, double value, std::string decrement_keycode="", std::string increment_keycode="") |
Adds a slider with the label name to the meshcat browser controls GUI. More... | |
void | SetSliderValue (std::string name, double value) |
Sets the current value of the slider name . More... | |
double | GetSliderValue (std::string_view name) const |
Gets the current value of the slider name . More... | |
std::vector< std::string > | GetSliderNames () const |
Returns the names of all sliders. More... | |
bool | DeleteSlider (std::string name, bool strict=true) |
Removes the slider name from the GUI. More... | |
void | DeleteAddedControls () |
Removes all buttons and sliders from the GUI that have been registered by this Meshcat instance. More... | |
Gamepad | GetGamepad () const |
Returns the status from the most recently updated gamepad data in the Meshcat. More... | |
enum SideOfFaceToRender |
Constructs the Meshcat instance on port
.
If no port is specified, it will listen on the first available port starting at 7000 (up to 7999). If port 0 is specified, it will listen on an arbitrary "ephemeral" port.
port
== 0 || port
>= 1024. std::exception | if no requested port is available. |
|
explicit |
Constructs the Meshcat instance using the given params
.
~Meshcat | ( | ) |
void AddButton | ( | std::string | name, |
std::string | keycode = "" |
||
) |
Adds a button with the label name
to the meshcat browser controls GUI.
If the optional keycode
is set to a javascript string key code (such as "KeyG" or "ArrowLeft", see https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values), then a keydown callback is registered in the GUI which will also click
the button. If the button already existed, then resets its click count to zero; and sets the keycode if no keycode was set before.
std::exception | if name has already been added as any other type of control (e.g., slider). |
std::exception | if a button of the same name has already been assigned a different keycode. |
void AddSlider | ( | std::string | name, |
double | min, | ||
double | max, | ||
double | step, | ||
double | value, | ||
std::string | decrement_keycode = "" , |
||
std::string | increment_keycode = "" |
||
) |
Adds a slider with the label name
to the meshcat browser controls GUI.
The slider range is given by [min
, max
]. step
is the smallest increment by which the slider can change values (and therefore send updates back to this Meshcat instance). value
specifies the initial value; it will be truncated to the slider range and rounded to the nearest increment. If the optional decrement_keycode
or increment_keycode
are set to a javascript string key code (such as "KeyG" or "ArrowLeft", see https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values), then keydown callbacks will be registered in the GUI that will move the slider by step
(within the limits) when those buttons are pressed.
std::exception | if name has already been added as any type of control (e.g., either button or slider). |
void Delete | ( | std::string_view | path = "" | ) |
Deletes the object at the given path
as well as all of its children.
See Meshcat paths and the scene tree for the detailed semantics of deletion.
void DeleteAddedControls | ( | ) |
Removes all buttons and sliders from the GUI that have been registered by this Meshcat instance.
It does not clear the default GUI elements set in the meshcat browser (e.g. for cameras and lights).
bool DeleteButton | ( | std::string | name, |
bool | strict = true |
||
) |
Removes the button name
from the GUI.
std::exception | if strict is true and name is not a registered button. |
void DeleteRecording | ( | ) |
Deletes the current animation holding the recorded frames.
Animation options (autoplay, repetitions, etc) will also be reset, and any pointers obtained from get_mutable_recording() will be rendered invalid. This does not* currently remove the animation from Meshcat.
bool DeleteSlider | ( | std::string | name, |
bool | strict = true |
||
) |
Removes the slider name
from the GUI.
std::exception | if strict is true and name is not a registered slider. |
void Flush | ( | ) | const |
Blocks the calling thread until all buffered data in the websocket thread has been sent to any connected clients.
This can be especially useful when sending many or large mesh files / texture maps, to avoid large "backpressure" and/or simply to make sure that the simulation does not get far ahead of the visualization.
MeshcatAnimation& get_mutable_recording | ( | ) |
Returns a mutable reference to this Meshcat's MeshcatAnimation object.
This can be used to set animation properties (like autoplay, the loop mode, number of repetitions, etc). The return value will only remain valid for the lifetime of this
or until DeleteRecording() is called.
const MeshcatAnimation& get_recording | ( | ) | const |
Returns a const reference to this Meshcat's MeshcatAnimation object.
This can be used to check animation properties (e.g., autoplay). The return value will only remain valid for the lifetime of this
or until DeleteRecording() is called.
int GetButtonClicks | ( | std::string_view | name | ) | const |
Returns the number of times the button name
has been clicked in the GUI, from the time that it was added to this
.
If multiple browsers are open, then this number is the cumulative number of clicks in all browsers.
std::exception | if name is not a registered button. |
Gamepad GetGamepad | ( | ) | const |
Returns the status from the most recently updated gamepad data in the Meshcat.
See Gamepad for details on the returned values.
Note that in javascript, gamepads are not detected until users "opt-in" by pressing a gamepad button or moving the thumbstick in the Meshcat window. If no gamepad information is available in javascript, then no messages are sent and the returned gamepad index will not have a value.
Currently Meshcat only attempts to support one gamepad. If multiple gamepads are detected in the same Meshcat window, then only the status of the first connected gamepad in navigator.GetGamepads()
is returned. If multiple Meshcat windows are connected to this Meshcat instance, and gamepads are being used in multiple windows, then the returned status will be the most recently received status message. Therefore using multiple gamepads simultaneously is not recommended.
This feature is provided primarily to support applications where Drake is running on a remote machine (e.g. in the cloud), and the Meshcat javascript in the browser is the only code running on the local machine which has access to the gamepad.
For more details on javascript support for gamepads (or to test that your gamepad is working), see https://beej.us/blog/data/javascript-gamepad/.
int GetNumActiveConnections | ( | ) | const |
(Advanced) Returns the number of currently-open websocket connections.
std::string GetPackedObject | ( | std::string_view | path | ) | const |
std::string GetPackedProperty | ( | std::string_view | path, |
std::string | property | ||
) | const |
std::string GetPackedTransform | ( | std::string_view | path | ) | const |
double GetRealtimeRate | ( | ) | const |
Gets the realtime rate that was last broadcast by this instance (typically, the value displayed in the meshcat visualizer stats chart).
See SetRealtimeRate().
double GetSimulationTime | ( | ) | const |
Gets the last time value passed to SetSimulationTime().
std::vector<std::string> GetSliderNames | ( | ) | const |
Returns the names of all sliders.
double GetSliderValue | ( | std::string_view | name | ) | const |
Gets the current value
of the slider name
.
std::exception | if name is not a registered slider. |
std::optional<math::RigidTransformd> GetTrackedCameraPose | ( | ) | const |
Returns the most recently received camera pose.
A meshcat browser session can be configured to transmit its camera pose. It is enabled by appending a url parameter. For example, if the url for the meshcat server is:
http://localhost:7000
A particular browser can be configured to transmit its camera pose back to Drake by supplying the following url:
http://localhost:7000/?tracked_camera=on
It is possible to use that URL in multiple browsers simultaneously. A particular view will only transmit its camera position when its camera position actually changes. As such, the returned camera pose will reflect the pose of the camera from that most-recently manipulated browser.
std::nullopt is returned if:
bool HasPath | ( | std::string_view | path | ) | const |
void PlotSurface | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::MatrixXd > & | X, | ||
const Eigen::Ref< const Eigen::MatrixXd > & | Y, | ||
const Eigen::Ref< const Eigen::MatrixXd > & | Z, | ||
const Rgba & | rgba = Rgba(0.1, 0.1, 0.9, 1.0) , |
||
bool | wireframe = false , |
||
double | wireframe_line_width = 1.0 |
||
) |
Sets the "object" at path
to be a triangle surface mesh representing a 3D surface, via an API that roughly follows matplotlib's plot_surface() method.
X | matrix of x coordinate values defining the vertices of the mesh. |
Y | matrix of y coordinate values. |
Z | matrix of z coordinate values. |
rgba | is the mesh face or wireframe color. |
wireframe | if "true", then only the triangle edges are visualized, not the faces. |
wireframe_line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
Typically, X and Y are obtained via, e.g.
in C++ or e.g.
in Python, and Z is the surface evaluated on each X, Y value.
int port | ( | ) | const |
Returns the port on localhost listening for http connections.
void PublishRecording | ( | ) |
void ResetRenderMode | ( | ) |
Resets the default camera, camera target, background, grid lines, and axes to their default settings.
void Set2dRenderMode | ( | const math::RigidTransformd & | X_WC = math::RigidTransformd(Eigen::Vector3d{0, -1, 0}) , |
double | xmin = -1 , |
||
double | xmax = 1 , |
||
double | ymin = -1 , |
||
double | ymax = 1 |
||
) |
Applies a number of settings to make Meshcat act as a 2D renderer.
The camera is set to an orthographic camera with X_WC
specifying the pose of the camera in world. The camera looks down the +Cy axis, with +Cz corresponding to positive y in the 2D frame, and -Cx corresponding to positive x in the 2D frame.
Additionally sets the background, grid lines, and axes "visible" properties to false.
void SetAnimation | ( | const MeshcatAnimation & | animation | ) |
Sets the MeshcatAnimation, which creates a slider interface element to play/pause/rewind through a series of animation frames in the visualizer.
See also StartRecording(), which records supported calls to this
into a MeshcatAnimation, and PublishRecording(), which calls SetAnimation() with the recording.
void SetCamera | ( | PerspectiveCamera | camera, |
std::string | path = "/Cameras/default/rotated" |
||
) |
void SetCamera | ( | OrthographicCamera | camera, |
std::string | path = "/Cameras/default/rotated" |
||
) |
void SetCameraPose | ( | const Eigen::Vector3d & | camera_in_world, |
const Eigen::Vector3d & | target_in_world | ||
) |
A convenience function for positioning the camera and its view target in the world frame.
The camera is placed at camera_in_world
and looks toward target_in_world
. The camera is oriented around this view direction so that the camera's up vector points in the positive Wz direction as much as possible.
Unlike SetCameraTarget() this can be used to orient orthographic cameras as well.
camera_in_world | the position of the camera's origin C in Drake's z-up world frame (p_WC). |
target_in_world | the position of the target point T in Drake's z-up world frame (p_WT). |
void SetCameraTarget | ( | const Eigen::Vector3d & | target_in_world | ) |
Positions the camera's view target point T to the location in target_in_world
(p_WT
).
If the camera is orthographic (i.e., by calling Set2DRenderMode() or SetCamera(OrthographicCamera)), this will have no effect.
target_in_world | the position of the target point T in Drake's z-up world frame (p_WT). |
void SetEnvironmentMap | ( | const std::filesystem::path & | image_path | ) |
Sets the environment texture.
For objects with physically-based rendering (PBR) material properties (e.g., metallic surfaces), this defines the luminance environment, contributing to total illumination and appearing in reflections.
The image should be of a format typically supported by web browsers: e.g., jpg, png, etc. Furthermore, the image must be an equirectangular image (as opposed to a cube-map).
If the path is empty, the environment map will be cleared.
if | image_path is not empty and the file isn't accessible. |
image_path
names an accessible file, it is an appropriate image type. void SetLine | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::Matrix3Xd > & | vertices, | ||
double | line_width = 1.0 , |
||
const Rgba & | rgba = Rgba(0.1, 0.1, 0.1, 1.0) |
||
) |
Sets the "object" at path
in the scene tree to a piecewise-linear interpolation between the vertices
.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
vertices | are the 3D points defining the lines. |
line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
rgba | is the line color. |
void SetLineSegments | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::Matrix3Xd > & | start, | ||
const Eigen::Ref< const Eigen::Matrix3Xd > & | end, | ||
double | line_width = 1.0 , |
||
const Rgba & | rgba = Rgba(0.1, 0.1, 0.1, 1.0) |
||
) |
Sets the "object" at path
in the scene tree to a number of line segments.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
start | is a 3-by-N matrix of 3D points defining the start of each segment. |
end | is a 3-by-N matrix of 3D points defining the end of each segment. |
line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
rgba | is the line color. |
std::exception | if start.cols != end.cols(). |
void SetObject | ( | std::string_view | path, |
const Shape & | shape, | ||
const Rgba & | rgba = Rgba(.9,.9,.9, 1.) |
||
) |
Sets the 3D object at a given path
in the scene tree.
Note that path
="/foo" will always set an object in the tree at "/foo/<object>". See Meshcat paths and the scene tree. Any objects previously set at this path
will be replaced.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
shape | a Shape that specifies the geometry of the object. |
rgba | an Rgba that specifies the (solid) color of the object. |
shape
is a mesh, the file referred to can be either an .obj file or an embedded .gltf file (it has all geometry data and texture data contained within the single .gltf file). void SetObject | ( | std::string_view | path, |
const perception::PointCloud & | point_cloud, | ||
double | point_size = 0.001 , |
||
const Rgba & | rgba = Rgba(.9,.9,.9, 1.) |
||
) |
Sets the "object" at a given path
in the scene tree to be point_cloud
.
Note that path
="/foo" will always set an object in the tree at "/foo/<object>". See Meshcat paths and the scene tree. Any objects previously set at this path
will be replaced.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
point_cloud | a perception::PointCloud; if point_cloud.has_rgbs() is true, then meshcat will render the colored points. |
point_size | is the size of each rendered point. |
rgba | is the default color, which is only used if point_cloud.has_rgbs() == false . |
void SetObject | ( | std::string_view | path, |
const TriangleSurfaceMesh< double > & | mesh, | ||
const Rgba & | rgba = Rgba(0.1, 0.1, 0.1, 1.0) , |
||
bool | wireframe = false , |
||
double | wireframe_line_width = 1.0 , |
||
SideOfFaceToRender | side = kDoubleSide |
||
) |
Sets the "object" at path
in the scene tree to a TriangleSurfaceMesh.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
mesh | is a TriangleSurfaceMesh object. |
rgba | is the mesh face or wireframe color. |
wireframe | if "true", then only the triangle edges are visualized, not the faces. |
wireframe_line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
void SetProperty | ( | std::string_view | path, |
std::string | property, | ||
bool | value, | ||
std::optional< double > | time_in_recording = std::nullopt |
||
) |
Sets a single named property of the object at the given path.
For example,
meshcat.SetProperty("/Background", "visible", false);
will turn off the background. See Meshcat paths for more details about these properties and how to address them.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths and the scene tree for the semantics. |
property | the string name of the property to set |
value | the new value. |
time_in_recording | (optional). If recording (see StartRecording()), then in addition to publishing the property to any meshcat browsers immediately, this transform is saved to the current animation at time_in_recording . |
void SetProperty | ( | std::string_view | path, |
std::string | property, | ||
double | value, | ||
std::optional< double > | time_in_recording = std::nullopt |
||
) |
Sets a single named property of the object at the given path.
For example,
meshcat.SetProperty("/Lights/DirectionalLight/<object>", "intensity", 1.0);
See Meshcat paths for more details about these properties and how to address them.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths and the scene tree for the semantics. |
property | the string name of the property to set |
value | the new value. |
time_in_recording | (optional) the time at which this property should be applied, if Meshcat is current recording (see StartRecording()). If Meshcat is not currently recording, then this value is simply ignored. |
void SetProperty | ( | std::string_view | path, |
std::string | property, | ||
const std::vector< double > & | value, | ||
std::optional< double > | time_in_recording = std::nullopt |
||
) |
Sets a single named property of the object at the given path.
For example,
meshcat.SetProperty("/Background", "top_color", {1.0, 0.0, 0.0});
See Meshcat paths for more details about these properties and how to address them.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths and the scene tree for the semantics. |
property | the string name of the property to set |
value | the new value. |
time_in_recording | (optional) the time at which this property should be applied, if Meshcat is current recording (see StartRecording()). If Meshcat is not currently recording, then this value is simply ignored. |
void SetRealtimeRate | ( | double | rate | ) |
Immediately broadcasts the given realtime rate to all connected clients.
rate | the realtime rate value to broadcast, will be converted to a percentage (multiplied by 100) |
void SetSimulationTime | ( | double | sim_time | ) |
@group Realtime Rate Reporting
Meshcat can be used to visualize the realtime rate of a simulation's computation in the meshcat visualizer webpage. Meshcat broadcasts a realtime rate message that is received and displayed by the browser in a stats strip chart
Advancing the simulation's time requires a certain amount of real world compute time. The realtime rate, a non-negative real value, is the ratio of the sim time to real world time. A value of one indicates that the simulation is advancing at the same rate as the real world clock. Higher values indicate faster simulations. Lower values indicate slower simulations.
The realtime rate value can be broadcast to the visualizer in one of two ways:
Invoking this method may dispatch a message to clients. The following rules apply to invocations and messages:
When the realtime rate is broadcast, that value will be reported by GetRealtimeRate().
The realtime rate calculation can be "reset" by passing a simulation time value that is strictly less than the value of the previous invocation. This has the effect of re-initializing the calculation with the passed time and the wall clock time of the invocation. So, if the simulation's context gets reset to time = 0
, calls to this method passing the context time will implicitly reset realtime rate calculations accordingly. Resetting the calculator will reset the value reported by GetRealtimeRate() to zero.
This function is safe to be called redundantly with the same simulation time. Redundant calls are a no-op.
sim_time | The absolute sim time being visualized. |
void SetSliderValue | ( | std::string | name, |
double | value | ||
) |
Sets the current value
of the slider name
.
value
will be truncated to the slider range and rounded to the nearest increment specified by the slider step
. This will update the slider element in all connected meshcat browsers.
std::exception | if name is not a registered slider. |
void SetTransform | ( | std::string_view | path, |
const math::RigidTransformd & | X_ParentPath, | ||
std::optional< double > | time_in_recording = std::nullopt |
||
) |
Set the RigidTransform for a given path in the scene tree relative to its parent path.
An object's pose is the concatenation of all of the transforms along its path, so setting the transform of "/foo" will move the objects at "/foo/box1" and "/foo/robots/HAL9000".
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
X_ParentPath | the relative transform from the path to its immediate parent. |
time_in_recording | (optional). If recording (see StartRecording()), then in addition to publishing the transform to any meshcat browsers immediately, this transform is saved to the current animation at time_in_recording . |
void SetTransform | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::Matrix4d > & | matrix | ||
) |
Set the homogeneous transform for a given path in the scene tree relative to its parent path.
An object's pose is the concatenation of all of the transforms along its path, so setting the transform of "/foo" will move the objects at "/foo/box1" and "/foo/robots/HAL9000".
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
matrix | the relative transform from the path to its immediate parent. |
Note: Prefer to use the overload which takes a RigidTransformd unless you need the fully parameterized homogeneous transform (which additionally allows scale and sheer).
Note: Meshcat does not properly support non-uniform scaling. See Drake issue #18095.
void SetTriangleColorMesh | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::Matrix3Xd > & | vertices, | ||
const Eigen::Ref< const Eigen::Matrix3Xi > & | faces, | ||
const Eigen::Ref< const Eigen::Matrix3Xd > & | colors, | ||
bool | wireframe = false , |
||
double | wireframe_line_width = 1.0 , |
||
SideOfFaceToRender | side = kDoubleSide |
||
) |
Sets the "object" at path
in the scene tree to a triangular mesh with per-vertex coloring.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
vertices | is a 3-by-N matrix of 3D point defining the vertices of the mesh. |
faces | is a 3-by-M integer matrix with each entry denoting an index into vertices and each column denoting one face (aka SurfaceTriangle). |
colors | is a 3-by-N matrix of RGB color values, one color per vertex of the mesh. Color values are in the range [0, 1]. |
wireframe | if "true", then only the triangle edges are visualized, not the faces. |
wireframe_line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
void SetTriangleMesh | ( | std::string_view | path, |
const Eigen::Ref< const Eigen::Matrix3Xd > & | vertices, | ||
const Eigen::Ref< const Eigen::Matrix3Xi > & | faces, | ||
const Rgba & | rgba = Rgba(0.1, 0.1, 0.1, 1.0) , |
||
bool | wireframe = false , |
||
double | wireframe_line_width = 1.0 , |
||
SideOfFaceToRender | side = kDoubleSide |
||
) |
Sets the "object" at path
in the scene tree to a triangular mesh.
path | a "/"-delimited string indicating the path in the scene tree. See Meshcat paths for the semantics. |
vertices | is a 3-by-N matrix of 3D point defining the vertices of the mesh. |
faces | is a 3-by-M integer matrix with each entry denoting an index into vertices and each column denoting one face (aka SurfaceTriangle). |
rgba | is the mesh face or wireframe color. |
wireframe | if "true", then only the triangle edges are visualized, not the faces. |
wireframe_line_width | is the width in pixels. Due to limitations in WebGL implementations, the line width may be 1 regardless of the set value. |
void StartRecording | ( | double | frames_per_second = 64.0 , |
bool | set_visualizations_while_recording = true |
||
) |
Sets a flag indicating that subsequent calls to SetTransform and SetProperty should also be "recorded" into a MeshcatAnimation when their optional time_in_recording argument is supplied.
The data in these events will be combined with any frames previously added to the animation; if the same transform/property is set at the same time, then it will overwrite the existing frame in the animation.
set_visualizations_while_recording | if true, then each method will send the visualization immediately to Meshcat and record the visualization in the animation. Set to false to avoid updating the visualization during recording. One exception is calls to SetObject, which will always be sent to the visualizer immediately (because meshcat animations do not support SetObject). |
std::string StaticHtml | ( | ) |
Returns an HTML string that can be saved to a file for a snapshot of the visualizer and its contents.
The HTML can be viewed in the browser without any connection to a Meshcat "server" (e.g. this
). This is a great way to save and share your 3D content.
Note that controls (e.g. sliders and buttons) are not included in the HTML output, because their usefulness relies on a connection to the server.
You can also use your browser to download this file, by typing "/download" on the end of the URL (i.e., accessing web_url() + "/download"
).
void StopRecording | ( | ) |
Sets a flag to pause/stop recording.
When stopped, publish events will not add frames to the animation.
std::string web_url | ( | ) | const |
Returns the hosted http URL.
std::string ws_url | ( | ) | const |
(Advanced) Returns the ws:// URL for direct connection to the websocket interface.
Most users should connect via a browser opened to web_url().