#include <list>
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "drake/common/eigen_types.h"
#include "drake/geometry/render/render_engine.h"
#include "drake/geometry/scene_graph.h"
#include "drake/math/rigid_transform.h"
#include "drake/multibody/plant/multibody_plant.h"
#include "drake/systems/framework/diagram.h"
#include "drake/systems/framework/diagram_builder.h"
Classes | |
class | ManipulationStation< T > |
A system that represents the complete manipulation station, including exactly one robotic arm (a Kuka IIWA LWR), one gripper (a Schunk WSG 50), and anything a user might want to load into the model. More... | |
Namespaces | |
drake | |
drake::examples | |
drake::examples::manipulation_station | |
Enumerations | |
enum | IiwaCollisionModel { kNoCollision, kBoxCollision } |
Determines which sdf is loaded for the IIWA in the ManipulationStation. More... | |
enum | SchunkCollisionModel { kBox, kBoxPlusFingertipSpheres } |
Determines which schunk model is used for the ManipulationStation. More... | |
enum | Setup { kNone, kManipulationClass, kClutterClearing, kPlanarIiwa } |
Determines which manipulation station is simulated. More... | |