#include <memory>#include <set>#include <string>#include <variant>#include "drake/common/default_scalars.h"#include "drake/geometry/scene_graph.h"#include "drake/multibody/plant/scalar_convertible_component.h"#include "drake/multibody/tree/multibody_tree.h"#include "drake/systems/framework/leaf_system.h"Classes | |
| class | MultibodyPlant< T > |
| MultibodyPlant is a Drake system framework representation (see systems::System) for the model of a physical system consisting of a collection of interconnected bodies. More... | |
| class | DeformableModel< T > |
| DeformableModel implements the interface in PhysicalModel and provides the functionalities to specify deformable bodies. More... | |
| class | PhysicalModel< T > |
| (Internal) PhysicalModel provides the functionalities to extend the type of physical model of MultibodyPlant. More... | |
Namespaces | |
| drake | |
| drake::multibody | |
Typedefs | |
| template<typename T > | |
| using | PhysicalModelPointerVariant = std::variant< const DeformableModel< T > *, std::monostate > |