#include <memory>#include <optional>#include <string>#include "drake/common/autodiff.h"#include "drake/common/nice_type_name.h"#include "drake/multibody/tree/frame_body_pose_cache.h"#include "drake/multibody/tree/multibody_element.h"#include "drake/multibody/tree/multibody_tree_indexes.h"#include "drake/multibody/tree/scoped_name.h"Classes | |
| class | Frame< T > |
| Frame is an abstract class representing a material frame (also called a physical frame) of its underlying RigidBody (Link). More... | |
Namespaces | |
| namespace | drake |
| namespace | drake::multibody |
Typedefs | |
| template<typename T> | |
| using | Link = RigidBody<T> |
| Link is a synonym for the mis-named RigidBody class and should be preferred. | |