This class represents a 3x3 rotation matrix between two arbitrary frames A and B and helps ensure users create valid rotation matrices.
This class relates righthanded orthogonal unit vectors Ax, Ay, Az fixed in frame A to righthanded orthogonal unit vectors Bx, By, Bz fixed in frame B. The monogram notation for the rotation matrix relating A to B is R_AB
. An example that gives context to this rotation matrix is v_A = R_AB * v_B
, where v_B
denotes an arbitrary vector v expressed in terms of Bx, By, Bz and v_A
denotes vector v expressed in terms of Ax, Ay, Az. See Multibody Quantities for monogram notation for dynamics. See a discussion on rotation matrices.
true
. For instance, validity checks are not performed when T is symbolic::Expression.T  The scalar type, which must be one of the default scalars. 
#include <drake/math/rotation_matrix.h>
Public Member Functions  
RotationMatrix ()  
Constructs a 3x3 identity RotationMatrix – which corresponds to aligning two frames (so that unit vectors Ax = Bx, Ay = By, Az = Bz). More...  
RotationMatrix (const Matrix3< T > &R)  
Constructs a RotationMatrix from a Matrix3. More...  
RotationMatrix (const Eigen::Quaternion< T > &quaternion)  
Constructs a RotationMatrix from an Eigen::Quaternion. More...  
RotationMatrix (const Eigen::AngleAxis< T > &theta_lambda)  
Constructs a RotationMatrix from an Eigen::AngleAxis. More...  
RotationMatrix (const RollPitchYaw< T > &rpy)  
Constructs a RotationMatrix from an RollPitchYaw. More...  
template<typename U >  
RotationMatrix< U >  cast () const 
Creates a RotationMatrix templatized on a scalar type U from a RotationMatrix templatized on scalar type T. More...  
void  set (const Matrix3< T > &R) 
Sets this RotationMatrix from a Matrix3. More...  
RotationMatrix< T >  inverse () const 
Returns R_BA = R_AB⁻¹ , the inverse (transpose) of this RotationMatrix. More...  
RotationMatrix< T >  transpose () const 
Returns R_BA = R_AB⁻¹ , the transpose of this RotationMatrix. More...  
const Matrix3< T > &  matrix () const 
Returns the Matrix3 underlying a RotationMatrix. More...  
const Eigen::Block< const Matrix3< T >, 1, 3, false >  row (int index) const 
Returns this rotation matrix's iᵗʰ row (i = 0, 1, 2). More...  
const Eigen::Block< const Matrix3< T >, 3, 1, true >  col (int index) const 
Returns this rotation matrix's iᵗʰ column (i = 0, 1, 2). More...  
RotationMatrix< T > &  operator *= (const RotationMatrix< T > &other) 
Inplace multiply of this rotation matrix R_AB by other rotation matrix R_BC . More...  
RotationMatrix< T >  operator * (const RotationMatrix< T > &other) const 
Calculates this rotation matrix R_AB multiplied by other rotation matrix R_BC , returning the composition R_AB * R_BC . More...  
RotationMatrix< T >  InvertAndCompose (const RotationMatrix< T > &other) const 
Calculates the product of this inverted and another RotationMatrix. More...  
Vector3< T >  operator * (const Vector3< T > &v_B) const 
Calculates this rotation matrix R_AB multiplied by an arbitrary Vector3 expressed in the B frame. More...  
template<typename Derived >  
Eigen::Matrix< typename Derived::Scalar, 3, Derived::ColsAtCompileTime >  operator * (const Eigen::MatrixBase< Derived > &v_B) const 
Multiplies this RotationMatrix R_AB by the n vectors v1 , ... More...  
boolean< T >  IsValid () const 
Tests if this rotation matrix R is a proper orthonormal rotation matrix to within the threshold of get_internal_tolerance_for_orthonormality(). More...  
boolean< T >  IsExactlyIdentity () const 
Returns true if this is exactly equal to the identity matrix. More...  
boolean< T >  IsNearlyIdentity (double tolerance=get_internal_tolerance_for_orthonormality()) const 
Returns true if this is within tolerance of the identity RigidTransform. More...  
boolean< T >  IsNearlyEqualTo (const RotationMatrix< T > &other, double tolerance) const 
Compares each element of this to the corresponding element of other to check if they are the same to within a specified tolerance . More...  
boolean< T >  IsExactlyEqualTo (const RotationMatrix< T > &other) const 
Compares each element of this to the corresponding element of other to check if they are exactly the same. More...  
T  GetMaximumAbsoluteDifference (const RotationMatrix< T > &other) const 
Computes the infinity norm of this  other (i.e., the maximum absolute value of the difference between the elements of this and other ). More...  
RollPitchYaw< T >  ToRollPitchYaw () const 
Returns a RollPitchYaw that represents this RotationMatrix, with rollpitchyaw angles [r, p, y] in the range π <= r <= π , π/2 <= p <= π/2 , π <= y <= π . More...  
Eigen::Quaternion< T >  ToQuaternion () const 
Returns a quaternion q that represents this RotationMatrix. More...  
Vector4< T >  ToQuaternionAsVector4 () const 
Utility method to return the Vector4 associated with ToQuaternion(). More...  
Eigen::AngleAxis< T >  ToAngleAxis () const 
Returns an AngleAxis theta_lambda containing an angle theta and unit vector (axis direction) lambda that represents this RotationMatrix. More...  
RotationMatrix (internal::DoNotInitializeMemberFields)  
(Internal use only) Constructs a RotationMatrix without initializing the underlying 3x3 matrix. More...  
Implements CopyConstructible, CopyAssignable, MoveConstructible, MoveAssignable  
RotationMatrix (const RotationMatrix &)=default  
RotationMatrix &  operator= (const RotationMatrix &)=default 
RotationMatrix (RotationMatrix &&)=default  
RotationMatrix &  operator= (RotationMatrix &&)=default 
Static Public Member Functions  
static RotationMatrix< T >  MakeFromOrthonormalColumns (const Vector3< T > &Bx, const Vector3< T > &By, const Vector3< T > &Bz) 
(Advanced) Makes the RotationMatrix R_AB from righthanded orthogonal unit vectors Bx , By , Bz so the columns of R_AB are [Bx, By, Bz] . More...  
static RotationMatrix< T >  MakeFromOrthonormalRows (const Vector3< T > &Ax, const Vector3< T > &Ay, const Vector3< T > &Az) 
(Advanced) Makes the RotationMatrix R_AB from righthanded orthogonal unit vectors Ax , Ay , Az so the rows of R_AB are [Ax, Ay, Az] . More...  
static RotationMatrix< T >  MakeXRotation (const T &theta) 
Makes the RotationMatrix R_AB associated with rotating a frame B relative to a frame A by an angle theta about unit vector Ax = Bx . More...  
static RotationMatrix< T >  MakeYRotation (const T &theta) 
Makes the RotationMatrix R_AB associated with rotating a frame B relative to a frame A by an angle theta about unit vector Ay = By . More...  
static RotationMatrix< T >  MakeZRotation (const T &theta) 
Makes the RotationMatrix R_AB associated with rotating a frame B relative to a frame A by an angle theta about unit vector Az = Bz . More...  
static RotationMatrix< T >  MakeFromOneVector (const Vector3< T > &b_A, int axis_index) 
Creates a 3D righthanded orthonormal basis B from a given vector b_A, returned as a rotation matrix R_AB. More...  
static RotationMatrix< T >  MakeFromOneUnitVector (const Vector3< T > &u_A, int axis_index) 
(Advanced) Creates a righthanded orthonormal basis B from a given unit vector u_A, returned as a rotation matrix R_AB. More...  
static const RotationMatrix< T > &  Identity () 
Returns the 3x3 identity RotationMatrix. More...  
static T  GetMeasureOfOrthonormality (const Matrix3< T > &R) 
Returns how close the matrix R is to being a 3x3 orthonormal matrix by computing ‖R ⋅ Rᵀ  I‖∞ (i.e., the maximum absolute value of the difference between the elements of R ⋅ Rᵀ and the 3x3 identity matrix). More...  
static boolean< T >  IsOrthonormal (const Matrix3< T > &R, double tolerance) 
Tests if a generic Matrix3 has orthonormal vectors to within the threshold specified by tolerance . More...  
static boolean< T >  IsValid (const Matrix3< T > &R, double tolerance) 
Tests if a generic Matrix3 seems to be a proper orthonormal rotation matrix to within the threshold specified by tolerance . More...  
static boolean< T >  IsValid (const Matrix3< T > &R) 
Tests if a generic Matrix3 is a proper orthonormal rotation matrix to within the threshold of get_internal_tolerance_for_orthonormality(). More...  
static RotationMatrix< T >  ProjectToRotationMatrix (const Matrix3< T > &M, T *quality_factor=nullptr) 
Given an approximate rotation matrix M, finds the RotationMatrix R closest to M. More...  
static constexpr double  get_internal_tolerance_for_orthonormality () 
Returns an internal tolerance that checks rotation matrix orthonormality. More...  
static Eigen::Quaternion< T >  ToQuaternion (const Eigen::Ref< const Matrix3< T >> &M) 
Returns a unit quaternion q associated with the 3x3 matrix M. More...  
static Vector4< T >  ToQuaternionAsVector4 (const Matrix3< T > &M) 
Utility method to return the Vector4 associated with ToQuaternion(M). More...  
Friends  
template<typename U >  
class  RotationMatrix 
Related Functions  
(Note that these are not member functions.)  
using  RotationMatrixd = RotationMatrix< double > 
Abbreviation (alias/typedef) for a RotationMatrix double scalar type. More...  

default 

default 
RotationMatrix  (  ) 
Constructs a 3x3 identity RotationMatrix – which corresponds to aligning two frames (so that unit vectors Ax = Bx, Ay = By, Az = Bz).

explicit 
Constructs a RotationMatrix from a Matrix3.
[in]  R  an allegedly valid rotation matrix. 
std::exception  in debug builds if R fails IsValid(R). 

explicit 
Constructs a RotationMatrix from an Eigen::Quaternion.
[in]  quaternion  a nonzero, finite quaternion which may or may not have unit length [i.e., quaternion.norm() does not have to be 1]. 
std::exception  in debug builds if the rotation matrix R that is built from quaternion fails IsValid(R). For example, an exception is thrown if quaternion is zero or contains a NaN or infinity. 
quaternion
argument, without the inefficiency of the squareroot associated with normalization.

explicit 
Constructs a RotationMatrix from an Eigen::AngleAxis.
[in]  theta_lambda  an Eigen::AngleAxis whose associated axis (vector direction herein called lambda ) is nonzero and finite, but which may or may not have unit length [i.e., lambda.norm() does not have to be 1]. 
std::exception  in debug builds if the rotation matrix R that is built from theta_lambda fails IsValid(R). For example, an exception is thrown if lambda is zero or contains a NaN or infinity. 

explicit 
Constructs a RotationMatrix from an RollPitchYaw.
In other words, makes the RotationMatrix for a Spacefixed (extrinsic) XYZ rotation by "rollpitchyaw" angles [r, p, y]
, which is equivalent to a Bodyfixed (intrinsic) ZYX rotation by "yawpitchroll" angles [y, p, r]
.
[in]  rpy  radian measures of three angles [roll, pitch, yaw]. 
[in]  rpy  a RollPitchYaw which is a Spacefixed (extrinsic) XYZ rotation with "rollpitchyaw" angles [r, p, y] or equivalently a Body fixed (intrinsic) ZYX rotation with "yawpitchroll" angles [y, p, r] . 
r
, pitch p
, yaw y
, this method returns a rotation matrix R_AD
equal to the matrix multiplication shown below. Di = Ci = Bi = Ai (i = x, y, z)
. Then D is subjected to successive righthanded rotations relative to A. r
about Dx = Cx
. Note: D and C are no longer aligned. p
about Cy = By
. Note: C and B are no longer aligned. y
about Bz = Az
. Note: B and A are no longer aligned.

explicit 
(Internal use only) Constructs a RotationMatrix without initializing the underlying 3x3 matrix.
Here for use by RigidTransform but no one else.
RotationMatrix<U> cast  (  )  const 
Creates a RotationMatrix templatized on a scalar type U from a RotationMatrix templatized on scalar type T.
For example,
U  Scalar type on which the returned RotationMatrix is templated. 
RotationMatrix<From>::cast<To>()
creates a new RotationMatrix<To>
from a RotationMatrix<From>
but only if type To
is constructible from type From
. This cast method works in accordance with Eigen's cast method for Eigen's Matrix3 that underlies this RotationMatrix. For example, Eigen currently allows cast from type double to AutoDiffXd, but not viceversa. Returns this
rotation matrix's iᵗʰ column (i = 0, 1, 2).
For this
rotation matrix R_AB (which relates righthanded sets of orthogonal unit vectors Ax, Ay, Az to Bx, By, Bz),
[in]  index  requested column index (0 <= index <= 2). 
In  Debug builds, asserts (0 <= index <= 2). 
const auto& Bz_A = col(2);
or Vector3<T> Bz_A = col(2);

static 
Returns an internal tolerance that checks rotation matrix orthonormality.
T GetMaximumAbsoluteDifference  (  const RotationMatrix< T > &  other  )  const 
Computes the infinity norm of this
 other
(i.e., the maximum absolute value of the difference between the elements of this
and other
).
[in]  other  RotationMatrix to subtract from this . 
‖this  other‖∞

static 
Returns how close the matrix R is to being a 3x3 orthonormal matrix by computing ‖R ⋅ Rᵀ  I‖∞
(i.e., the maximum absolute value of the difference between the elements of R ⋅ Rᵀ and the 3x3 identity matrix).
[in]  R  matrix being checked for orthonormality. 
‖R ⋅ Rᵀ  I‖∞

static 
Returns the 3x3 identity RotationMatrix.
RotationMatrix<T> inverse  (  )  const 
Returns R_BA = R_AB⁻¹
, the inverse (transpose) of this RotationMatrix.
R_BA = R_AB⁻¹ = R_ABᵀ
. RotationMatrix<T> InvertAndCompose  (  const RotationMatrix< T > &  other  )  const 
Calculates the product of this
inverted and another RotationMatrix.
If you consider this
to be the rotation matrix R_AB, and other
to be R_AC, then this method returns R_BC = R_AB⁻¹ * R_AC. For T==double, this method can be much faster than inverting first and then performing the composition because it can take advantage of the orthogonality of rotation matrices. On some platforms it can use SIMD instructions for further speedups.
[in]  other  RotationMatrix that postmultiplies this inverted. 
R_BC  where R_BC = this⁻¹ * other. 
boolean<T> IsExactlyEqualTo  (  const RotationMatrix< T > &  other  )  const 
Compares each element of this
to the corresponding element of other
to check if they are exactly the same.
[in]  other  RotationMatrix to compare to this . 
this
is exactly equal to the corresponding element in other
. boolean<T> IsExactlyIdentity  (  )  const 
Returns true
if this
is exactly equal to the identity matrix.
boolean<T> IsNearlyEqualTo  (  const RotationMatrix< T > &  other, 
double  tolerance  
)  const 
Compares each element of this
to the corresponding element of other
to check if they are the same to within a specified tolerance
.
[in]  other  RotationMatrix to compare to this . 
[in]  tolerance  maximum allowable absolute difference between the matrix elements in this and other . 
true
if ‖this  other‖∞ <= tolerance
. boolean<T> IsNearlyIdentity  (  double  tolerance = get_internal_tolerance_for_orthonormality()  )  const 
Returns true if this
is within tolerance of the identity RigidTransform.
[in]  tolerance  nonnegative number that is generally the default value, namely RotationMatrix::get_internal_tolerance_for_orthonormality(). 
Tests if a generic Matrix3 has orthonormal vectors to within the threshold specified by tolerance
.
[in]  R  an allegedly orthonormal rotation matrix. 
[in]  tolerance  maximum allowable absolute difference between R * Rᵀ and the identity matrix I, i.e., checks if ‖R ⋅ Rᵀ  I‖∞ <= tolerance . 
true
if R is an orthonormal matrix. Tests if a generic Matrix3 seems to be a proper orthonormal rotation matrix to within the threshold specified by tolerance
.
[in]  R  an allegedly valid rotation matrix. 
[in]  tolerance  maximum allowable absolute difference of R * Rᵀ and the identity matrix I (i.e., checks if ‖R ⋅ Rᵀ  I‖∞ <= tolerance ). 
true
if R is a valid rotation matrix. Tests if a generic Matrix3 is a proper orthonormal rotation matrix to within the threshold of get_internal_tolerance_for_orthonormality().
[in]  R  an allegedly valid rotation matrix. 
true
if R is a valid rotation matrix. boolean<T> IsValid  (  )  const 
Tests if this
rotation matrix R is a proper orthonormal rotation matrix to within the threshold of get_internal_tolerance_for_orthonormality().
true
if this
is a valid rotation matrix.

static 
(Advanced) Creates a righthanded orthonormal basis B from a given unit vector u_A, returned as a rotation matrix R_AB.
[in]  u_A  unit vector which is expressed in frame A and is either Bx or By or Bz (depending on the value of axis_index). 
[in]  axis_index  The index ∈ {0, 1, 2} of the unit vector associated with u_A, 0 means u_A is Bx, 1 means u_A is By, and 2 means u_A is Bz. 
std::exception  in Debug builds if u_A is not a unit vector, i.e., u_A is not within a tolerance of 4ε ≈ 8.88E16 to 1.0. 
R_AB  the rotation matrix whose properties are described in MakeFromOneVector(). 

static 
Creates a 3D righthanded orthonormal basis B from a given vector b_A, returned as a rotation matrix R_AB.
It consists of orthogonal unit vectors u_A, v_A, w_A where u_A is the normalized b_A in the axis_index column of R_AB and v_A has one element which is zero. If an element of b_A is zero, then one element of w_A is 1 and the other two elements are 0.
[in]  b_A  vector expressed in frame A that when normalized as u_A = b_A.normalized() represents Bx, By, or Bz (depending on axis_index). 
[in]  axis_index  The index ∈ {0, 1, 2} of the unit vector associated with u_A, 0 means u_A is Bx, 1 means u_A is By, and 2 means u_A is Bz. 
std::exception  if b_A cannot be made into a unit vector because b_A contains a NaN or infinity or b_A < 1.0E10. 
R_AB  the rotation matrix with properties as described above. 

static 
(Advanced) Makes the RotationMatrix R_AB
from righthanded orthogonal unit vectors Bx
, By
, Bz
so the columns of R_AB
are [Bx, By, Bz]
.
[in]  Bx  first unit vector in righthanded orthogonal set. 
[in]  By  second unit vector in righthanded orthogonal set. 
[in]  Bz  third unit vector in righthanded orthogonal set. 
std::exception  in debug builds if R_AB fails IsValid(R_AB). 
R_AB
is, in fact, a valid RotationMatrix by calling R_AB.IsValid()
. R_AB
relates two sets of righthanded orthogonal unit vectors, namely Ax, Ay, Az and Bx, By, Bz. The rows of R_AB
are Ax, Ay, Az expressed in frame B (i.e.,Ax_B
, Ay_B
, Az_B
). The columns of R_AB
are Bx, By, Bz expressed in frame A (i.e., Bx_A
, By_A
, Bz_A
).

static 
(Advanced) Makes the RotationMatrix R_AB
from righthanded orthogonal unit vectors Ax
, Ay
, Az
so the rows of R_AB
are [Ax, Ay, Az]
.
[in]  Ax  first unit vector in righthanded orthogonal set. 
[in]  Ay  second unit vector in righthanded orthogonal set. 
[in]  Az  third unit vector in righthanded orthogonal set. 
std::exception  in debug builds if R_AB fails IsValid(R_AB). 
R_AB
is, in fact, a valid RotationMatrix by calling R_AB.IsValid()
. R_AB
relates two sets of righthanded orthogonal unit vectors, namely Ax, Ay, Az and Bx, By, Bz. The rows of R_AB
are Ax, Ay, Az expressed in frame B (i.e.,Ax_B
, Ay_B
, Az_B
). The columns of R_AB
are Bx, By, Bz expressed in frame A (i.e., Bx_A
, By_A
, Bz_A
).

static 
Makes the RotationMatrix R_AB
associated with rotating a frame B relative to a frame A by an angle theta
about unit vector Ax = Bx
.
[in]  theta  radian measure of rotation angle about Ax. 
R_AB
relates two frames A and B having unit vectors Ax, Ay, Az and Bx, By, Bz. Initially, Bx = Ax
, By = Ay
, Bz = Az
, then B undergoes a righthanded rotation relative to A by an angle theta
about Ax = Bx
.

static 
Makes the RotationMatrix R_AB
associated with rotating a frame B relative to a frame A by an angle theta
about unit vector Ay = By
.
[in]  theta  radian measure of rotation angle about Ay. 
R_AB
relates two frames A and B having unit vectors Ax, Ay, Az and Bx, By, Bz. Initially, Bx = Ax
, By = Ay
, Bz = Az
, then B undergoes a righthanded rotation relative to A by an angle theta
about Ay = By
.

static 
Makes the RotationMatrix R_AB
associated with rotating a frame B relative to a frame A by an angle theta
about unit vector Az = Bz
.
[in]  theta  radian measure of rotation angle about Az. 
R_AB
relates two frames A and B having unit vectors Ax, Ay, Az and Bx, By, Bz. Initially, Bx = Ax
, By = Ay
, Bz = Az
, then B undergoes a righthanded rotation relative to A by an angle theta
about Az = Bz
. const Matrix3<T>& matrix  (  )  const 
RotationMatrix<T> operator *  (  const RotationMatrix< T > &  other  )  const 
Calculates this
rotation matrix R_AB
multiplied by other
rotation matrix R_BC
, returning the composition R_AB * R_BC
.
[in]  other  RotationMatrix that postmultiplies this . 
this
multiplied by other
. Calculates this
rotation matrix R_AB
multiplied by an arbitrary Vector3 expressed in the B frame.
[in]  v_B  3x1 vector that postmultiplies this . 
v_A = R_AB * v_B
. Eigen::Matrix<typename Derived::Scalar, 3, Derived::ColsAtCompileTime> operator *  (  const Eigen::MatrixBase< Derived > &  v_B  )  const 
Multiplies this
RotationMatrix R_AB
by the n vectors v1
, ...
vn
, where each vector has 3 elements and is expressed in frame B.
[in]  v_B  3 x n matrix whose n columns are regarded as arbitrary vectors v1 , ... vn expressed in frame B. 
v_A  3 x n matrix whose n columns are vectors v1 , ... vn expressed in frame A. const RollPitchYaw<double> rpy(0.1, 0.2, 0.3); const RotationMatrix<double> R_AB(rpy); Eigen::Matrix<double, 3, 2> v_B; v_B.col(0) = Vector3d(4, 5, 6); v_B.col(1) = Vector3d(9, 8, 7); const Eigen::Matrix<double, 3, 2> v_A = R_AB * v_B; 
RotationMatrix<T>& operator *=  (  const RotationMatrix< T > &  other  ) 
Inplace multiply of this
rotation matrix R_AB
by other
rotation matrix R_BC
.
On return, this
is set to equal R_AB * R_BC
.
[in]  other  RotationMatrix that postmultiplies this . 
this
rotation matrix which has been multiplied by other
.

default 

default 

static 
Given an approximate rotation matrix M, finds the RotationMatrix R closest to M.
Closeness is measured with a matrix2 norm (or equivalently with a Frobenius norm). Hence, this method creates a RotationMatrix R from a 3x3 matrix M by minimizing ‖R  M‖₂
(the matrix2 norm of (RM)) subject to R * Rᵀ = I
, where I is the 3x3 identity matrix. For this problem, closeness can also be measured by forming the orthonormal matrix R whose elements minimize the doublesummation ∑ᵢ ∑ⱼ (R(i,j)  M(i,j))²
where i = 1:3, j = 1:3
, subject to R * Rᵀ = I
. The squareroot of this doublesummation is called the Frobenius norm.
[in]  M  a 3x3 matrix. 
[out]  quality_factor.  The quality of M as a rotation matrix. quality_factor = 1 is perfect (M = R). quality_factor = 1.25 means that when M multiplies a unit vector (magnitude 1), a vector of magnitude as large as 1.25 may result. quality_factor = 0.8 means that when M multiplies a unit vector, a vector of magnitude as small as 0.8 may result. quality_factor = 0 means M is singular, so at least one of the bases related by matrix M does not span 3D space (when M multiples a unit vector, a vector of magnitude as small as 0 may result). 
std::exception  if R fails IsValid(R). 
‖(R  M) u‖ / ‖u‖
, where u ≠ 0
. Since the matrix2 norm of any matrix A is equal to the maximum singular value of A, minimizing the matrix2 norm of (R  M) is equivalent to minimizing the maximum singular value of (R  M).Returns this
rotation matrix's iᵗʰ row (i = 0, 1, 2).
For this
rotation matrix R_AB (which relates righthanded sets of orthogonal unit vectors Ax, Ay, Az to Bx, By, Bz),
[in]  index  requested row index (0 <= index <= 2). 
In  Debug builds, asserts (0 <= index <= 2). 
const auto& Az_B = row(2);
or RowVector3<T> Az_B = row(2);
void set  (  const Matrix3< T > &  R  ) 
Sets this
RotationMatrix from a Matrix3.
[in]  R  an allegedly valid rotation matrix. 
std::exception  in debug builds if R fails IsValid(R). 
Eigen::AngleAxis<T> ToAngleAxis  (  )  const 
Returns an AngleAxis theta_lambda
containing an angle theta
and unit vector (axis direction) lambda
that represents this
RotationMatrix.
theta * lambda
is identical to that of (theta) * (lambda)
. The AngleAxis returned by this method chooses to have 0 <= theta <= pi
. 0 <= theta <= pi
and a unit vector lambda
. Eigen::Quaternion<T> ToQuaternion  (  )  const 
Returns a quaternion q that represents this
RotationMatrix.
Since the quaternion q
and q
represent the same RotationMatrix, this method chooses to return a canonical quaternion, i.e., with q(0) >= 0.

static 
Returns a unit quaternion q associated with the 3x3 matrix M.
Since the quaternion q
and q
represent the same RotationMatrix, this method chooses to return a canonical quaternion, i.e., with q(0) >= 0.
[in]  M  3x3 matrix to be made into a quaternion. 
std::exception  in debug builds if the quaternion q returned by this method cannot construct a valid RotationMatrix. For example, if M contains NaNs, q will not be a valid quaternion. 
Vector4<T> ToQuaternionAsVector4  (  )  const 
Utility method to return the Vector4 associated with ToQuaternion().
Utility method to return the Vector4 associated with ToQuaternion(M).
[in]  M  3x3 matrix to be made into a quaternion. 
RollPitchYaw<T> ToRollPitchYaw  (  )  const 
Returns a RollPitchYaw that represents this
RotationMatrix, with rollpitchyaw angles [r, p, y]
in the range π <= r <= π
, π/2 <= p <= π/2
, π <= y <= π
.
RotationMatrix<T> transpose  (  )  const 
Returns R_BA = R_AB⁻¹
, the transpose of this RotationMatrix.
R_BA = R_AB⁻¹ = R_ABᵀ
.

friend 

related 
Abbreviation (alias/typedef) for a RotationMatrix double scalar type.