Drake
joint.h File Reference
#include <limits>
#include <memory>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
#include "drake/common/drake_copyable.h"
#include "drake/multibody/tree/fixed_offset_frame.h"
#include "drake/multibody/tree/mobilizer.h"
#include "drake/multibody/tree/multibody_forces.h"
#include "drake/multibody/tree/multibody_tree_indexes.h"
#include "drake/multibody/tree/rigid_body.h"
#include "drake/systems/framework/context.h"
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Classes

class  Joint< T >
 A Joint models the kinematical relationship which characterizes the possible relative motion between two bodies. More...
 
struct  Joint< T >::BluePrint
 (Advanced) Structure containing all the information needed to build the MultibodyTree implementation for a Joint. More...
 
struct  Joint< T >::JointImplementation
 (Advanced) A Joint is implemented in terms of MultibodyTree elements such as bodies, mobilizers, force elements and constraints. More...
 

Namespaces

 drake
 
 drake::multibody