#include <memory>#include <string>#include "drake/common/default_scalars.h"#include "drake/common/drake_assert.h"#include "drake/common/drake_copyable.h"#include "drake/common/unused.h"#include "drake/multibody/tree/acceleration_kinematics_cache.h"#include "drake/multibody/tree/frame.h"#include "drake/multibody/tree/mobilizer.h"#include "drake/multibody/tree/multibody_element.h"#include "drake/multibody/tree/multibody_forces.h"#include "drake/multibody/tree/multibody_tree_indexes.h"#include "drake/multibody/tree/multibody_tree_system.h"#include "drake/multibody/tree/parameter_conversion.h"#include "drake/multibody/tree/position_kinematics_cache.h"#include "drake/multibody/tree/scoped_name.h"#include "drake/multibody/tree/spatial_inertia.h"#include "drake/multibody/tree/velocity_kinematics_cache.h"#include "drake/systems/framework/context.h"Classes | |
| class | RigidBodyFrame< T > |
| A RigidBodyFrame (aka LinkFrame) is a material Frame that serves as the unique reference frame for a RigidBody (aka Link). More... | |
| class | RigidBody< T > |
| The term rigid body implies that the deformations of the body under consideration are so small that they have no significant effect on the overall motions of the body and therefore deformations can be neglected. More... | |
Namespaces | |
| namespace | drake |
| namespace | drake::multibody |
Typedefs | |
| template<typename T> | |
| using | Body = RigidBody<T> |
| (Compatibility) Use Link or RigidBody instead of Body. | |