Drake

A Joint models the kinematical relationship which characterizes the possible relative motion between two bodies. More...
#include <drake/multibody/tree/multibody_tree.h>
Classes  
struct  BluePrint 
(Advanced) Structure containing all the information needed to build the MultibodyTree implementation for a Joint. More...  
struct  JointImplementation 
(Advanced) A Joint is implemented in terms of MultibodyTree elements such as bodies, mobilizers, force elements and constraints. More...  
Public Member Functions  
Joint (const std::string &name, const Frame< T > &frame_on_parent, const Frame< T > &frame_on_child, const VectorX< double > &pos_lower_limits, const VectorX< double > &pos_upper_limits, const VectorX< double > &vel_lower_limits, const VectorX< double > &vel_upper_limits, const VectorX< double > &acc_lower_limits, const VectorX< double > &acc_upper_limits)  
Creates a joint between two Frame objects which imposes a given kinematic relation between frame F attached on the parent body P and frame M attached on the child body B. More...  
virtual  ~Joint () 
const std::string &  name () const 
Returns the name of this joint. More...  
const Body< T > &  parent_body () const 
Returns a const reference to the parent body P. More...  
const Body< T > &  child_body () const 
Returns a const reference to the child body B. More...  
const Frame< T > &  frame_on_parent () const 
Returns a const reference to the frame F attached on the parent body P. More...  
const Frame< T > &  frame_on_child () const 
Returns a const reference to the frame M attached on the child body B. More...  
virtual const std::string &  type_name () const =0 
Returns a string identifying the type of this joint, such as "revolute" or "prismatic". More...  
int  velocity_start () const 
Returns the index to the first generalized velocity for this joint within the vector v of generalized velocities for the full multibody system. More...  
int  num_velocities () const 
Returns the number of generalized velocities describing this joint. More...  
int  position_start () const 
Returns the index to the first generalized position for this joint within the vector q of generalized positions for the full multibody system. More...  
int  num_positions () const 
Returns the number of generalized positions describing this joint. More...  
const T &  GetOnePosition (const systems::Context< T > &context) const 
Returns the position coordinate for joints with a single degree of freedom. More...  
const T &  GetOneVelocity (const systems::Context< T > &context) const 
Returns the velocity coordinate for joints with a single degree of freedom. More...  
void  AddInOneForce (const systems::Context< T > &context, int joint_dof, const T &joint_tau, MultibodyForces< T > *forces) const 
Adds into forces a force along the one of the joint's degrees of freedom indicated by index joint_dof . More...  
void  AddInDamping (const systems::Context< T > &context, MultibodyForces< T > *forces) const 
Adds into forces the force due to damping within this joint. More...  
Does not allow copy, move, or assignment  
Joint (const Joint &)=delete  
Joint &  operator= (const Joint &)=delete 
Joint (Joint &&)=delete  
Joint &  operator= (Joint &&)=delete 
Methods to get and set the limits of <tt>this</tt> joint. For position  
limits, the layout is the same as the generalized position's. For velocity and acceleration limits, the layout is the same as the generalized velocity's. A limit with value +/ ∞ implies no upper or lower limit. Returns the position lower limits.  
const VectorX< double > &  position_lower_limits () const 
const VectorX< double > &  position_upper_limits () const 
Returns the position upper limits. More...  
const VectorX< double > &  velocity_lower_limits () const 
Returns the velocity lower limits. More...  
const VectorX< double > &  velocity_upper_limits () const 
Returns the velocity upper limits. More...  
const VectorX< double > &  acceleration_lower_limits () const 
Returns the acceleration lower limits. More...  
const VectorX< double > &  acceleration_upper_limits () const 
Returns the acceleration upper limits. More...  
void  set_velocity_limits (const VectorX< double > &lower_limits, const VectorX< double > &upper_limits) 
Sets the velocity limits to lower_limits and upper_limits . More...  
void  set_acceleration_limits (const VectorX< double > &lower_limits, const VectorX< double > &upper_limits) 
Sets the acceleration limits to lower_limits and upper_limits . More...  
Protected Member Functions  
virtual int  do_get_velocity_start () const =0 
Implementation to the NVI velocity_start(), see velocity_start() for details. More...  
virtual int  do_get_num_velocities () const =0 
Implementation to the NVI num_velocities(), see num_velocities() for details. More...  
virtual int  do_get_position_start () const =0 
Implementation to the NVI position_start(), see position_start() for details. More...  
virtual int  do_get_num_positions () const =0 
Implementation to the NVI num_positions(), see num_positions() for details. More...  
virtual const T &  DoGetOnePosition (const systems::Context< T > &) const 
Implementation to the NVI GetOnePosition() that must only be implemented by those joint subclasses that have a single degree of freedom. More...  
virtual const T &  DoGetOneVelocity (const systems::Context< T > &) const 
Implementation to the NVI GetOneVelocity() that must only be implemented by those joint subclasses that have a single degree of freedom. More...  
virtual void  DoAddInOneForce (const systems::Context< T > &context, int joint_dof, const T &joint_tau, MultibodyForces< T > *forces) const =0 
Adds into forces a force along the one of the joint's degrees of freedom given by joint_dof . More...  
virtual void  DoAddInDamping (const systems::Context< T > &, MultibodyForces< T > *) const 
Adds into MultibodyForces the forces due to damping within this joint. More...  
void  DoSetTopology (const internal::MultibodyTreeTopology &) 
virtual std::unique_ptr< BluePrint >  MakeImplementationBlueprint () const =0 
This method must be implemented by derived classes in order to provide JointImplementationBuilder a BluePrint of their internal implementation JointImplementation. More...  
const JointImplementation &  get_implementation () const 
Returns a const reference to the internal implementation of this joint. More...  
Methods to make a clone templated on different scalar types.  
Clones this Joint (templated on T) to a joint templated on  
virtual std::unique_ptr< Joint< double > >  DoCloneToScalar (const internal::MultibodyTree< double > &tree_clone) const =0 
virtual std::unique_ptr< Joint< AutoDiffXd > >  DoCloneToScalar (const internal::MultibodyTree< AutoDiffXd > &tree_clone) const =0 
Clones this Joint (templated on T) to a joint templated on AutoDiffXd. More...  
virtual std::unique_ptr< Joint< symbolic::Expression > >  DoCloneToScalar (const internal::MultibodyTree< symbolic::Expression > &) const =0 
Friends  
template<typename >  
class  Joint 
class  internal::JointImplementationBuilder< T > 
A Joint models the kinematical relationship which characterizes the possible relative motion between two bodies.
The two bodies connected by a Joint object are referred to as the parent and child bodies. Although the terms parent and child are sometimes used synonymously to describe the relationship between inboard and outboard bodies in multibody models, this usage is wholly unrelated and implies nothing about the inboardoutboard relationship between the bodies. A Joint is a model of a physical kinematic constraint between two bodies, a constraint that in the real physical system does not even allude to the ordering of the bodies.
In Drake we define a frame F rigidly attached to the parent body P with pose X_PF
and a frame M rigidly attached to the child body B with pose X_BM
. A Joint object specifies a kinematic relation between frames F and M, which in turn imposes a kinematic relation between bodies P and B.
Typical joints include the ball joint, to allow unrestricted rotations about a given point, the revolute joint, that constraints two bodies to rotate about a given common axis, etc.
Consider the following example to build a simple pendulum system:
T  The scalar type. Must be a valid Eigen scalar. 
Joint  (  const std::string &  name, 
const Frame< T > &  frame_on_parent,  
const Frame< T > &  frame_on_child,  
const VectorX< double > &  pos_lower_limits,  
const VectorX< double > &  pos_upper_limits,  
const VectorX< double > &  vel_lower_limits,  
const VectorX< double > &  vel_upper_limits,  
const VectorX< double > &  acc_lower_limits,  
const VectorX< double > &  acc_upper_limits  
) 
Creates a joint between two Frame objects which imposes a given kinematic relation between frame F attached on the parent body P and frame M attached on the child body B.
The joint will be initialized to the model instance from frame_on_child
(this is the typical convention for joints between the world and a model, or between two models (e.g. an arm to a gripper)). See this class's documentation for further details.
[in]  name  A string with a name identifying this joint. 
[in]  frame_on_parent  The frame F attached on the parent body connected by this joint. 
[in]  frame_on_child  The frame M attached on the child body connected by this joint. 
[in]  pos_lower_limits  A vector storing the lower limit for each generalized position. It must have the same size as pos_upper_limit . A value equal to ∞ implies no lower limit. 
[in]  pos_upper_limits  A vector storing the upper limit for each generalized position. It must have the same size as pos_lower_limit . A value equal to +∞ implies no upper limit. 
[in]  vel_lower_limits  A vector storing the lower limit for each generalized velocity. It must have the same size as vel_upper_limit . A value equal to ∞ implies no lower limit. 
[in]  vel_upper_limits  A vector storing the upper limit for each generalized velocity. It must have the same size as vel_lower_limit . A value equal to +∞ implies no upper limit. 
[in]  acc_lower_limits  A vector storing the lower limit for each generalized acceleration. It must have the same size as acc_upper_limit . A value equal to ∞ implies no lower limit. 
[in]  acc_upper_limits  A vector storing the upper limit for each generalized acceleration. It must have the same size as acc_lower_limit . A value equal to +∞ implies no upper limit. 

virtual 
void AddInDamping  (  const systems::Context< T > &  context, 
MultibodyForces< T > *  forces  
)  const 
Adds into forces
the force due to damping within this
joint.
[in]  context  The context storing the state and parameters for the model to which this joint belongs. 
[out]  forces  On return, this method will add the force due to damping within this joint. This method aborts if forces is nullptr or if forces does not have the right sizes to accommodate a set of forces for the model to which this joint belongs. 
void AddInOneForce  (  const systems::Context< T > &  context, 
int  joint_dof,  
const T &  joint_tau,  
MultibodyForces< T > *  forces  
)  const 
Adds into forces
a force along the one of the joint's degrees of freedom indicated by index joint_dof
.
The meaning for this degree of freedom and even its dimensional units depend on the specific joint subclass. For a RevoluteJoint for instance, joint_dof
can only be 0 since revolute joints's motion subspace only has one degree of freedom, while the units of joint_tau
are those of torque (N⋅m in the MKS system of units). For multidof joints please refer to the documentation provided by specific joint subclasses regarding the meaning of joint_dof
.
[in]  context  The context storing the state and parameters for the model to which this joint belongs. 
[in]  joint_dof  Index specifying one of the degrees of freedom for this joint. The index must be in the range 0 <= joint_dof < num_velocities() or otherwise this method will abort. 
[in]  joint_tau  Generalized force corresponding to the degree of freedom indicated by joint_dof to be added into forces . 
[out]  forces  On return, this method will add force joint_tau for the degree of freedom joint_dof into the output forces . This method aborts if forces is nullptr or if forces doest not have the right sizes to accommodate a set of forces for the model to which this joint belongs. 
const Body<T>& child_body  (  )  const 
Returns a const reference to the child body B.

protectedpure virtual 
Implementation to the NVI num_positions(), see num_positions() for details.

protectedpure virtual 
Implementation to the NVI num_velocities(), see num_velocities() for details.

protectedpure virtual 
Implementation to the NVI position_start(), see position_start() for details.

protectedpure virtual 
Implementation to the NVI velocity_start(), see velocity_start() for details.

protectedvirtual 
Adds into MultibodyForces the forces due to damping within this
joint.
How forces are added to a MultibodyTree model depends on the underlying implementation of a particular joint (for instance, mobilizer vs. constraint) and therefore specific Joint subclasses must provide a definition for this method. The default implementation is a noop for joints with no damping.
Reimplemented in RevoluteJoint< T >, and PrismaticJoint< T >.

protectedpure virtual 
Adds into forces
a force along the one of the joint's degrees of freedom given by joint_dof
.
How forces are added to a MultibodyTree model depends on the underlying implementation of a particular joint and therefore specific Joint subclasses must provide a definition for this method. For instance, a revolute joint could be modeled with a single generalized coordinate for the angular rotation (implemented through a RevoluteMobilizer) or it could be modeled using a constraint that only allows rotation about the joint's axis but that constrains the motion in the other five degrees of freedom. This method is only called by the public NVI AddInOneForce() and therefore input arguments were checked to be valid.
Implemented in RevoluteJoint< T >, PrismaticJoint< T >, and WeldJoint< T >.

protectedpure virtual 

protectedpure virtual 
Clones this Joint (templated on T) to a joint templated on AutoDiffXd.

protectedpure virtual 

protectedvirtual 
Implementation to the NVI GetOnePosition() that must only be implemented by those joint subclasses that have a single degree of freedom.
The default implementation for all other joints is to abort with an appropriate message. Revolute and prismatic are examples of joints that will want to implement this method.

protectedvirtual 
Implementation to the NVI GetOneVelocity() that must only be implemented by those joint subclasses that have a single degree of freedom.
The default implementation for all other joints is to abort with an appropriate message. Revolute and prismatic are examples of joints that will want to implement this method.

protected 
const Frame<T>& frame_on_child  (  )  const 
Returns a const reference to the frame M attached on the child body B.
const Frame<T>& frame_on_parent  (  )  const 
Returns a const reference to the frame F attached on the parent body P.

protected 
Returns a const reference to the internal implementation of this
joint.
const T& GetOnePosition  (  const systems::Context< T > &  context  )  const 
Returns the position coordinate for joints with a single degree of freedom.
std::exception  if the joint does not have a single degree of freedom. 
const T& GetOneVelocity  (  const systems::Context< T > &  context  )  const 
Returns the velocity coordinate for joints with a single degree of freedom.
std::exception  if the joint does not have a single degree of freedom. 

protectedpure virtual 
This method must be implemented by derived classes in order to provide JointImplementationBuilder a BluePrint of their internal implementation JointImplementation.
const std::string& name  (  )  const 
Returns the name of this joint.
int num_positions  (  )  const 
Returns the number of generalized positions describing this joint.
int num_velocities  (  )  const 
Returns the number of generalized velocities describing this joint.
const Body<T>& parent_body  (  )  const 
Returns a const reference to the parent body P.
int position_start  (  )  const 
Returns the index to the first generalized position for this joint within the vector q of generalized positions for the full multibody system.
void set_acceleration_limits  (  const VectorX< double > &  lower_limits, 
const VectorX< double > &  upper_limits  
) 
Sets the acceleration limits to lower_limits
and upper_limits
.
std::exception  if the dimension of lower_limits or upper_limits does not match num_velocities(). 
std::exception  if any of lower_limits is larger than the corresponding term in upper_limits . 
void set_velocity_limits  (  const VectorX< double > &  lower_limits, 
const VectorX< double > &  upper_limits  
) 
Sets the velocity limits to lower_limits
and upper_limits
.
std::exception  if the dimension of lower_limits or upper_limits does not match num_velocities(). 
std::exception  if any of lower_limits is larger than the corresponding term in upper_limits . 

pure virtual 
Returns a string identifying the type of this
joint, such as "revolute" or "prismatic".
Implemented in RevoluteJoint< T >, PrismaticJoint< T >, and WeldJoint< T >.
int velocity_start  (  )  const 
Returns the index to the first generalized velocity for this joint within the vector v of generalized velocities for the full multibody system.

friend 

friend 