#include <limits>#include <memory>#include <string>#include <utility>#include "drake/common/default_scalars.h"#include "drake/common/drake_copyable.h"#include "drake/common/random.h"#include "drake/math/random_rotation.h"#include "drake/math/rigid_transform.h"#include "drake/multibody/tree/joint.h"#include "drake/multibody/tree/multibody_forces.h"#include "drake/multibody/tree/quaternion_floating_mobilizer.h"Classes | |
| class | QuaternionFloatingJoint< T > |
| This Joint allows two bodies to move freely relatively to one another. More... | |
Namespaces | |
| namespace | drake |
| namespace | drake::multibody |
Variables | |
| template<typename T> | |
| const char | QuaternionFloatingJoint< T >::kTypeName [] = "quaternion_floating" |