#include <cstdint>
#include <limits>
#include <map>
#include <string>
#include <variant>
#include <vector>
#include "drake/common/name_value.h"
#include "drake/geometry/scene_graph_config.h"
#include "drake/lcm/drake_lcm_params.h"
#include "drake/manipulation/kuka_iiwa/iiwa_driver.h"
#include "drake/manipulation/schunk_wsg/schunk_wsg_driver.h"
#include "drake/manipulation/util/zero_force_driver.h"
#include "drake/multibody/parsing/model_directives.h"
#include "drake/multibody/plant/multibody_plant_config.h"
#include "drake/systems/analysis/simulator_config.h"
#include "drake/systems/sensors/camera_config.h"
#include "drake/visualization/visualization_config.h"
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